SLIDER.H 4.8 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/SLIDER.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : SLIDER.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef SLIDER_H
  33. #define SLIDER_H
  34. #include "gauge.h"
  35. #include "shapebtn.h"
  36. /***************************************************************************
  37. * SliderClass -- Like a Windows ListBox structure *
  38. * *
  39. * INPUT: int id-- id of gadget *
  40. * int x -- x position of gadget *
  41. * int y -- y position of gadget *
  42. * int w -- width of gadget *
  43. * int h -- height of gadget *
  44. * int belong_to_list -- does this slider go with a listclass? *
  45. * *
  46. * OUTPUT: none. *
  47. * WARNINGS: *
  48. * HISTORY: 01/03/1995 MML : Created. *
  49. *=========================================================================*/
  50. class SliderClass : public GaugeClass
  51. {
  52. public:
  53. SliderClass(unsigned id, int x, int y, int w, int h, int belong_to_list=false);
  54. virtual ~SliderClass(void);
  55. virtual void Set_Thumb_Size(int value);
  56. virtual int Set_Maximum(int value);
  57. virtual int Set_Value(int);
  58. virtual int Bump(int up);
  59. virtual int Step(int up);
  60. virtual int Draw_Me(int forced);
  61. virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom);
  62. virtual int Thumb_Pixels(void) { return (ThumbSize);}
  63. protected:
  64. /*
  65. ** If the slider bar has been created, these point to the respective gadgets
  66. ** that it is composed of.
  67. */
  68. ShapeButtonClass * PlusGadget;
  69. ShapeButtonClass * MinusGadget;
  70. /*
  71. ** If I belong to a listbox, I have to draw myself differently...
  72. **/
  73. unsigned BelongToList:1;
  74. /*
  75. ** This is the logical size of the thumb. This value is used when drawing
  76. ** the thumb imagery. It is also the amount that is bumped when the
  77. ** Bump() function is called. (This value is in application units.)
  78. */
  79. int Thumb;
  80. /*
  81. ** This is the current thumb pixel size and starting offset from beginning
  82. ** of slider region. (These values are in pixels.)
  83. */
  84. int ThumbSize;
  85. int ThumbStart; // x or y position for the thumb
  86. virtual int Action(unsigned flags, KeyNumType &key);
  87. virtual void Draw_Thumb(void);
  88. private:
  89. void Recalc_Thumb(void);
  90. };
  91. #endif