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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/SPECIAL.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SPECIAL.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 02/27/95 *
- * *
- * Last Update : February 27, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SPECIAL_H
- #define SPECIAL_H
- class SpecialClass
- {
- public:
- /*
- ** This initializes all members just like a constructor. A constructor
- ** cannot be used for this class because it is part of a union.
- */
- void Init(void);
- /*
- ** If the shroud should regenerated, then this flag will be true.
- */
- unsigned IsShadowGrow:1;
- /*
- ** Controls the speedy build option -- used for testing.
- */
- unsigned IsSpeedBuild:1;
- /*
- ** If from install, then play the special installation movie and
- ** skip asking them what type of game they want to play.
- */
- unsigned IsFromInstall:1;
- /*
- ** If capture the flag mode is on, this flag will be true. With this
- ** flag enabled, then the flag is initially placed at the start of
- ** the scenario.
- */
- unsigned IsCaptureTheFlag:1;
- /*
- ** This flags controls whether weapons are inert. An inert weapon doesn't do any
- ** damage. Effectively, if this is true, then the units never die.
- */
- unsigned IsInert:1;
- /*
- ** If wheeled vehicles should do a 3-point turn when rotating in place, then
- ** this flag is true.
- */
- unsigned IsThreePoint:1;
- /*
- ** If Tiberium is allowed to spread and grow, then these flags will be true.
- ** These are duplicated from the rules.ini file and also controlled by the
- ** multiplayer dialog box.
- */
- unsigned IsTGrowth:1;
- unsigned IsTSpread:1;
- /*
- ** Flag that we were spawned from WChat.
- */
- unsigned IsFromWChat:1;
- /*
- ** If this flag is true, then the construction yard can undeploy back into an MCV.
- ** Used to override the rules setting.
- */
- unsigned UseMCVDeploy:1;
- unsigned IsMCVDeploy:1;
- /*
- ** New anti-griefing early win mode. ST - 1/31/2020 3:42PM
- */
- unsigned IsEarlyWin:1;
- /*
- ** New modern balance setting.
- */
- unsigned ModernBalance:1;
- /*
- ** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
- */
- // MBL 07.21.2020 - https://jaas.ea.com/browse/TDRA-7537
- // Loading save files from Live and July Patch 3 Beta versions results in a crash
- // Fixes issue from Change 738397 2020/07/17 14:06:03
- //
- // unsigned char SaveLoadPadding[128]; // Note: Never changed to 127 like TD did
- //
- // unsigned char SaveLoadPadding[124]; // Trying 124 like we did with TD - Failed
- unsigned char SaveLoadPadding[128]; // Works with With last weeks saves (7/16/2020) and newest saves; Skyler says go with this.
- };
- #endif
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