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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/SPRITE.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /**********************************************************************
- Sprite.cpp
- Dec 28,1995
- GraphicBufferClass member functions for blitting, scaling,
- and rotating bitmaps
- **********************************************************************/
- #ifndef WIN32
- class BitmapClass
- {
- public:
- BitmapClass(int w, int h, unsigned char * data) :
- Width(w), Height(h), Data(data) {};
- int Width;
- int Height;
- unsigned char * Data;
- };
- class TPoint2D
- {
- public:
- TPoint2D(int xx, int yy) : x(xx), y(yy) {};
- TPoint2D(void) : x(0), y(0) {};
- int x;
- int y;
- };
- #endif
- //#include "function.h"
- #define FILE_H
- #define RAWFILE_H
- #define WWMEM_H
- #define WWFILE_Hx
- #include <wwlib32.h>
- #include <stdio.h>
- //#include "gbuffer.h"
- //#include "math.h"
- long _SineTab[256] = {
- 0 ,6 ,12 , 18 , 25 , 31 , 37 , 43 , 49 , 56 , 62 , 68 , 74 , 80 , 86 ,
- 92 , 97 , 103 , 109 , 115 , 120 , 126 , 131 , 136 , 142 , 147 , 152 ,
- 157 , 162 , 167 , 171 , 176 , 180 , 185 , 189 , 193 , 197 , 201 , 205 ,
- 209 , 212 , 216 , 219 , 222 , 225 , 228 , 231 , 233 , 236 , 238 , 240 ,
- 243 , 244 , 246 , 248 , 249 , 251 , 252 , 253 , 254 , 254 , 255 , 255 ,
- 255 , 255 , 255 , 255 , 255 , 254 , 254 , 253 , 252 , 251 , 249 , 248 ,
- 246 , 245 , 243 , 241 , 238 , 236 , 234 , 231 , 228 , 225 , 222 , 219 ,
- 216 , 213 , 209 , 205 , 201 , 198 , 194 , 189 , 185 , 181 , 176 , 172 ,
- 167 , 162 , 157 , 152 , 147 , 142 , 137 , 131 , 126 , 120 , 115 , 109 ,
- 104 , 98 , 92 , 86 , 80 , 74 , 68 , 62 , 56 , 50 , 44 , 37 , 31 , 25 ,
- 19 , 12 , 6 , 0 , -5 , -12 , -18 , -24 , -30 , -37 , -43 , -49 , -55 ,
- -61 , -67 , -73 , -79 , -85 , -91 , -97 , -103 , -109 , -114 , -120 ,
- -125 , -131 , -136 , -141 , -147 , -152 , -157 , -162 , -166 , -171 ,
- -176 , -180 , -185 , -189 , -193 , -197 , -201 , -205 , -208 , -212 ,
- -215 , -219 , -222 , -225 , -228 , -231 , -233 , -236 , -238 , -240 ,
- -242 , -244 , -246 , -248 , -249 , -250 , -252 , -253 , -254 , -254 ,
- -255 , -255 , -255 , -255 , -255 , -255 , -255 , -254 , -254 , -253 ,
- -252 , -251 , -249 , -248 , -246 , -245 , -243 , -241 , -239 , -236 ,
- -234 , -231 , -228 , -226 , -223 , -219 , -216 , -213 , -209 , -206 ,
- -202 , -198 , -194 , -190 , -185 , -181 , -177 , -172 , -167 , -162 ,
- -158 , -153 , -148 , -142 , -137 , -132 , -126 , -121 , -115 , -110 ,
- -104 , -98 , -92 , -86 , -81 , -75 , -69 , -62 , -56 , -50 , -44 ,
- -38 , -32 , -25 , -19 , -13 , -7 ,
- };
- long _CosineTab[256] = {
- 256 , 255 , 255 , 255 , 254 , 254 , 253 , 252 , 251 , 249 , 248 , 246 ,
- 244 , 243 , 241 , 238 , 236 , 234 , 231 , 228 , 225 , 222 , 219 , 216 ,
- 212 , 209 , 205 , 201 , 197 , 193 , 189 , 185 , 181 , 176 , 171 , 167 ,
- 162 , 157 , 152 , 147 , 142 , 137 , 131 , 126 , 120 , 115 , 109 , 103 ,
- 98 , 92 , 86 , 80 , 74 , 68 , 62 , 56 , 50 , 43 , 37 , 31 , 25 , 19 ,
- 12 , 6 , 0 , -6 , -12 , -18 , -24 , -31 , -37 , -43 , -49 , -55 , -61 ,
- -68 , -74 , -80 , -86 , -91 , -97 , -103 , -109 , -114 , -120 , -125 , -131 ,
- -136 , -141 , -147 , -152 , -157 , -162 , -166 , -171 , -176 , -180 ,
- -185 , -189 , -193 , -197 , -201 , -205 , -209 , -212 , -216 , -219 , -222 ,
- -225 , -228 , -231 , -233 , -236 , -238 , -240 , -242 , -244 , -246 ,
- -248 , -249 , -251 , -252 , -253 , -254 , -254 , -255 , -255 , -255 ,
- -255 , -255 , -255 , -255 , -254 , -254 , -253 , -252 , -251 , -249 , -248 ,
- -246 , -245 , -243 , -241 , -239 , -236 , -234 , -231 , -228 , -225 ,
- -222 , -219 , -216 , -213 , -209 , -205 , -202 , -198 , -194 , -190 , -185 ,
- -181 , -176 , -172 , -167 , -162 , -157 , -152 , -147 , -142 , -137 , -132 ,
- -126 , -121 , -115 , -109 , -104 , -98 , -92 , -86 , -80 , -74 , -68 ,
- -62 , -56 , -50 , -44 , -38 , -31 , -25 , -19 , -13 , -6 , 0 , 5 , 11 ,
- 18 , 24 , 30 , 36 , 43 , 49 , 55 , 61 , 67 , 73 , 79 , 85 , 91 , 97 , 103 ,
- 108 , 114 , 120 , 125 , 131 , 136 , 141 , 146 , 151 , 156 , 161 , 166 ,
- 171 , 176 , 180 , 184 , 189 , 193 , 197 , 201 , 205 , 208 , 212 , 215 ,
- 219 , 222 , 225 , 228 , 231 , 233 , 236 , 238 , 240 , 242 , 244 , 246 ,
- 248 , 249 , 250 , 252 , 253 , 253 , 254 , 255 , 255 , 255 ,
- };
- /***************************************************************
- *
- * Scale_Rotate
- *
- * FUNCTION:
- *
- * Using Bi-Linear Interpolation, draws a scaled and rotated
- * bitmap onto the buffer. No clipping is performed so beware.
- *
- * INPUTS
- *
- * bmp - bitmap to draw
- * pt - desired position of the center
- * scale - 24.8 fixed point scale factor
- * angle - 8bit angle (0=0deg, 255=360deg)
- *
- ***************************************************************/
- void GraphicBufferClass::Scale_Rotate(BitmapClass &bmp,TPoint2D const &pt,long scale,unsigned char angle)
- {
- unsigned int scrpos;
- unsigned int temp;
- int i,j; // counter vars
- int pxerror =0; // these three vars will be used in an
- int pyerror =0; // integer difference alg to keep track
- int pixpos =0; // of what pixel to draw.
- unsigned char pixel;
- TPoint2D p0; // "upper left" corner of the rectangle
- TPoint2D p1; // "upper right" corner of the rectangle
- TPoint2D p2; // "lower left" corner of the rectangle
- /*-------------------------------------------------
- Compute three corner points of the rectangle
- -------------------------------------------------*/
- {
- angle &= 0x0FF;
- long c = _CosineTab[angle];
- long s = _SineTab[angle];
- long W = (scale*bmp.Width)>>1;
- long L = (scale*bmp.Height)>>1;
- p0.x = (pt.x + ((( (L*c) >> 8)-((W*s) >> 8)) >> 8));
- p0.y = (pt.y + (((-(L*s) >> 8)-((W*c) >> 8)) >> 8));
- p1.x = (pt.x + ((( (L*c) >> 8)+((W*s) >> 8)) >> 8));
- p1.y = (pt.y + (((-(L*s) >> 8)+((W*c) >> 8)) >> 8));
- p2.x = (pt.x + (((-(L*c) >> 8)-((W*s) >> 8)) >> 8));
- p2.y = (pt.y + ((( (L*s) >> 8)-((W*c) >> 8)) >> 8));
- }
- /*-----------------------------------
- Initialize Breshnam constants
- -----------------------------------*/
- // This breshnam line goes across the FRONT of the rectangle
- // In the bitmap, this will step from left to right
- int f_deltax =(p1.x-p0.x);
- int f_deltay =(p1.y-p0.y);
- int f_error =0;
- int f_xstep =1;
- int f_ystep =Width;
- // This breshnam line goes down the SIDE of the rectangle
- // In the bitmap, this line will step from top to bottom
- int s_deltax =(p2.x-p0.x);
- int s_deltay =(p2.y-p0.y);
- int s_error =0;
- int s_xstep =1;
- int s_ystep =Width;
- /*--------------------------------
- fixup deltas and step values
- --------------------------------*/
- if (f_deltay<0) {
- f_deltay=-f_deltay;
- f_ystep=-Width;
- };
- if (f_deltax<0) {
- f_deltax=-f_deltax;
- f_xstep=-1;
- };
- if (s_deltay<0) {
- s_deltay=-s_deltay;
- s_ystep=-Width;
- };
- if (s_deltax<0) {
- s_deltax=-s_deltax;
- s_xstep=-1;
- };
- scrpos=p0.x+Width*p0.y; //address of initial screen pos.
- temp=scrpos;
- /*---------------------------------------------------------------------
- Now all of the differences, errors, and steps are set up so we can
- begin drawing the bitmap...
- There are two cases here,
- 1 - the "Front" line has a slope of < 1.0 (45 degrees)
- 2 - the "Front" line has a slope of >= 1.0
- For case 1, we step along the X direction, for case 2, step in y
- ---------------------------------------------------------------------*/
- if (f_deltax>f_deltay) { //CASE 1, step front in X, side in Y
- // outer loop steps from top to bottom of the rectangle
- for (j=0;j<s_deltay;j++)
- {
- temp=scrpos;
- // The inner loop steps across the rectangle
- for (i=0;i<f_deltax;i++)
- {
- pixel=bmp.Data[pixpos]; //read pixel
- if (pixel) ((unsigned char *)Get_Buffer())[scrpos]=pixel; //draw if not transparent
- // if (pixel) Data[scrpos]=pixel; //draw if not transparent
- pxerror+=bmp.Width; //update position in bitmap
- while (pxerror>f_deltax)
- {
- pixpos++;
- pxerror-=f_deltax;
- };
- scrpos+=f_xstep; //step to next screen pos
- f_error+=f_deltay;
- if (f_error>f_deltax)
- {
- if (pixel) ((unsigned char *)Get_Buffer())[scrpos]=pixel;
- f_error-=f_deltax;
- scrpos+=f_ystep;
- };
- };
- pxerror=0;
- pixpos-=bmp.Width-1;
- pyerror+=bmp.Height;
- while (pyerror>s_deltay)
- {
- pixpos+=bmp.Width;
- pyerror-=s_deltay;
- };
- f_error=0;
- scrpos=temp;
- scrpos+=s_ystep;
- s_error+=s_deltax;
- if (s_error>s_deltay)
- {
- s_error-=s_deltay;
- scrpos+=s_xstep;
- };
- }
- } else { // CASE 2, Step front line in X, side line in Y
- // outer loop steps from top to bottom of the rectangle
- for (j=0;j<s_deltax;j++)
- {
- temp=scrpos;
- // The inner loop steps across the rectangle
- for (i=0;i<f_deltay;i++)
- {
- pixel=bmp.Data[pixpos]; //read pixel
- if (pixel) ((unsigned char *)Get_Buffer())[scrpos]=pixel; //draw if not transparent
- pxerror+=bmp.Width; //update position in bitmap
- while (pxerror>f_deltay)
- {
- pixpos++;
- pxerror-=f_deltay;
- };
- scrpos+=f_ystep; //step to next screen pos
- f_error+=f_deltax;
- if (f_error>f_deltay)
- {
- if (pixel) ((unsigned char *)Get_Buffer())[scrpos]=pixel;
- f_error-=f_deltay;
- scrpos+=f_xstep;
- };
- };
- pxerror=0;
- pixpos-=bmp.Width-1;
- pyerror+=bmp.Height;
- while (pyerror>s_deltax)
- {
- pixpos+=bmp.Width;
- pyerror-=s_deltax;
- };
- scrpos=temp;
- scrpos+=s_xstep;
- s_error+=s_deltay;
- f_error=0;
- if (s_error>s_deltax)
- {
- s_error-=s_deltax;
- scrpos+=s_ystep;
- };
- }
- }
- }
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