STATBTN.H 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : STATBTN.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef STATBTN_H
  33. #define STATBTN_H
  34. #include "gadget.h"
  35. #include "buff.h"
  36. class StaticButtonClass : public GadgetClass
  37. {
  38. public:
  39. StaticButtonClass(void);
  40. StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1);
  41. virtual int Draw_Me(int forced=false);
  42. virtual void Set_Text(char const * text, bool resize = false);
  43. protected:
  44. virtual void Draw_Background(void);
  45. virtual void Draw_Text(char const * text);
  46. /*
  47. ** If a background is to be preserved for this button, then this will point to
  48. ** a buffer that holds a pristine background image.
  49. */
  50. Buffer Background;
  51. /*
  52. ** This points to a copy of the string that is used for the button's text.
  53. */
  54. char * String;
  55. /*
  56. ** This is the print flags to use when rendering this button's text.
  57. */
  58. TextPrintType PrintFlags;
  59. };
  60. #endif