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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : STATBTN.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 15, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef STATBTN_H
- #define STATBTN_H
- #include "gadget.h"
- #include "buff.h"
- class StaticButtonClass : public GadgetClass
- {
- public:
- StaticButtonClass(void);
- StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1);
- virtual int Draw_Me(int forced=false);
- virtual void Set_Text(char const * text, bool resize = false);
- protected:
- virtual void Draw_Background(void);
- virtual void Draw_Text(char const * text);
- /*
- ** If a background is to be preserved for this button, then this will point to
- ** a buffer that holds a pristine background image.
- */
- Buffer Background;
- /*
- ** This points to a copy of the string that is used for the button's text.
- */
- char * String;
- /*
- ** This is the print flags to use when rendering this button's text.
- */
- TextPrintType PrintFlags;
- };
- #endif
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