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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/SURFACE.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SURFACE.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 09/08/96 *
- * *
- * Last Update : September 8, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if (0)//PG
- #include "FUNCTION.H"
- #include "surface.h"
- Surface::Surface(int w, int h, Buffer const * buffer, int pitch) :
- Width(w),
- Height(h),
- Pitch(pitch)
- {
- /*
- ** If a buffer was specified, then this means that the surface will use the buffer memory
- ** and thus not allocate and manage its own memory.
- */
- if (buffer != NULL) {
- SurfaceData = *buffer;
- /*
- ** Reduce the dimensions if the buffer is not big enough. This size bounding is only
- ** possible if the buffer size is known. Otherwise, presume that it is big enough.
- */
- if (buffer->Get_Size() > 0 && Get_Size() > buffer->Get_Size()) {
- Height = buffer->Get_Size() / (Width+Pitch);
- if (Height == 0) {
- Height = 1;
- Width = buffer->Get_Size();
- }
- }
- } else {
- /*
- ** A new buffer without existing memory specified, will allocate and manage its
- ** own memory for the surface.
- */
- new(&SurfaceData) Buffer(Logical_Size());
- }
- }
- Surface::Surface(Surface const & surface, int x, int y, int w, int h) :
- Width(w),
- Height(h),
- Pitch(surface.Bytes_Per_Line() % w)
- {
- new(&SurfaceData) Buffer((char*)surface.Get_Buffer() + y*surface.Bytes_Per_Line() + x);
- }
- void Surface::Copy_To(Buffer & buffer, int x, int y, int w, int h) const
- {
- assert(buffer.Is_Valid());
- /*
- ** Determine the width of the region to copy from this surface.
- */
- int width = w;
- if (width == -1) {
- width = Width;
- }
- /*
- ** Determine the height of the region to copy from this surface.
- */
- int height = h;
- if (height == -1) {
- height = Height;
- }
- Copy_To(Rect(x, y, width, height), buffer);
- }
- void Surface::Copy_To(Rect const & fromrect, Buffer & tobuffer) const
- {
- assert(fromrect.Is_Valid());
- assert(tobuffer.Is_Valid());
- /*
- ** Determine the copy-from rectangle. The size is bounded to the source
- ** size of the surface, regardless of what was specified as the source
- ** rectangle.
- */
- Rect rect = fromrect.Intersect(Rect(0, 0, Width, Height));
- /*
- ** Determine the number of bytes to copy. If this number would be
- ** larger than the size of the destination buffer (presuming the size
- ** of the destination buffer is known), then limit the copy size
- ** to the buffer size.
- */
- int tocopy = rect.Size();
- if (tobuffer.Get_Size() > 0 && tobuffer.Get_Size() > tocopy) {
- tocopy = tobuffer.Get_Size();
- }
- /*
- ** Determine the source starting byte pointer.
- */
- char * source = (char*)Get_Buffer() + rect.Y*Bytes_Per_Line() + rect.X;
- /*
- ** Determine the destination buffer pointer. This will always be the
- ** start of the destination buffer object specified.
- */
- char * dest = tobuffer;
- /*
- ** Determine the working pitch value to use. For full width surface
- ** copies on surfaces that have no inherent pitch, then a very fast
- ** copy-in-one-fast-step operation can be performed.
- */
- int pitch = Bytes_Per_Line() % rect.Width;
- if (pitch == 0) {
- memmove(dest, source, tocopy);
- } else {
- /*
- ** Copy the source to the destination in line segments.
- */
- for (int y = 0; y < rect.Height; y++) {
- memmove(dest, source, width);
- dest += rect.Width;
- source += rect.Width + pitch;
- }
- }
- }
- #endif
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