TAB.H 3.4 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/TAB.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : TAB.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 12/15/94 *
  26. * *
  27. * Last Update : December 15, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef TAB_H
  33. #define TAB_H
  34. #include "sidebar.h"
  35. #include "credits.h"
  36. class TabClass: public SidebarClass
  37. {
  38. public:
  39. TabClass(void);
  40. TabClass(NoInitClass const & x) : SidebarClass(x), Credits(x), FlasherTimer(x), MoneyFlashTimer(x) {};
  41. virtual void AI(KeyNumType &input, int x, int y);
  42. virtual void Draw_It(bool complete=false);
  43. static void Draw_Credits_Tab(void);
  44. static void Hilite_Tab(int tab);
  45. void Flash_Money(void);
  46. virtual void One_Time(void); // One-time inits
  47. void Redraw_Tab(void) {IsToRedraw = true;Flag_To_Redraw(false);};
  48. CreditClass Credits;
  49. CDTimerClass<FrameTimerClass> FlasherTimer;
  50. protected:
  51. /*
  52. ** If the tab graphic is to be redrawn, then this flag is true.
  53. */
  54. unsigned IsToRedraw:1;
  55. private:
  56. void Set_Active(int select);
  57. CDTimerClass<FrameTimerClass> MoneyFlashTimer;
  58. static void const * TabShape;
  59. };
  60. #endif