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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TENMGR.H *
- * *
- * Programmer : Bill R. Randolph *
- * *
- * Start Date : 06/26/96 *
- * *
- * Last Update : June 26, 1996 [BRR] *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- class TenConnManClass : public ConnManClass
- {
- public:
- //
- // Constructor / Destructor
- //
- TenConnManClass(void);
- virtual ~TenConnManClass();
- //
- // Initialization
- //
- int Init(void);
- //
- // Service routine
- //
- virtual int Service(void);
- //
- // Sending & receiving data
- //
- virtual int Send_Private_Message (void *buf, int buflen,
- int ack_req = 1, int conn_id = CONNECTION_NONE);
- virtual int Get_Private_Message (void *buf, int *buflen,
- int *conn_id);
- int Send_Global_Message(void *buf, int buflen,
- int ack_req = 0, int address = 0);
- int Get_Global_Message(void *buf, int *buflen,
- int *address = 0);
- //
- // Connection management
- //
- virtual int Num_Connections(void);
- virtual int Connection_ID(int index);
- virtual int Connection_Index(int id);
- int Create_Connection(int id, char *name, int address);
- int Delete_Connection(int id);
- char *Connection_Name(int id);
- int Connection_Address(int id);
- //
- // Queue utility routines
- //
- virtual int Global_Num_Send(void);
- virtual int Global_Num_Receive(void);
- virtual int Private_Num_Send(int id = CONNECTION_NONE);
- virtual int Private_Num_Receive(int id = CONNECTION_NONE);
- void Flush_All(void);
- //
- // Timing management
- //
- virtual void Reset_Response_Time(void);
- virtual unsigned long Response_Time(void);
- virtual void Set_Timing (unsigned long retrydelta,
- unsigned long maxretries, unsigned long timeout);
- //
- // Debugging
- //
- virtual void Configure_Debug(int index, int type_offset, int type_size,
- char **names, int namestart, int namecount);
- virtual void Mono_Debug_Print(int index, int refresh);
- CommBufferClass *GlobalQueue;
- CommBufferClass *PrivateQueue;
- //
- // This flag will be set if I'm the game host.
- //
- int IsHost;
- private:
- int Connections[MAX_PLAYERS];
- int ID[MAX_PLAYERS];
- char Names[MAX_PLAYERS][128];
- int NumConnections;
- };
- /***************************** end of tenmgr.h *****************************/
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