TEXTBTN.H 3.5 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/TEXTBTN.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : TEXTBTN.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef TEXTBTN_H
  33. #define TEXTBTN_H
  34. #include "toggle.h"
  35. class TextButtonClass : public ToggleClass
  36. {
  37. public:
  38. TextButtonClass(void);
  39. TextButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1, int blackborder=false);
  40. TextButtonClass(unsigned id, int text, TextPrintType style, int x, int y, int w=-1, int h=-1, int blackborder=false);
  41. virtual int Draw_Me(int forced=false);
  42. virtual void Set_Text(char const *text, bool resize = false);
  43. virtual void Set_Text(int text, bool resize = false);
  44. virtual void Set_Style (TextPrintType style) {PrintFlags = style;}
  45. protected:
  46. virtual void Draw_Background(void);
  47. virtual void Draw_Text(char const * text);
  48. unsigned IsBlackBorder:1;
  49. /*
  50. ** This points to a constant string that is used for the button's text.
  51. */
  52. char const * String;
  53. /*
  54. ** This is the print flags to use when rendering this button's text.
  55. */
  56. TextPrintType PrintFlags;
  57. };
  58. #endif