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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/TOGGLE.H 1 3/03/97 10:26a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TOGGLE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 15, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TOGGLE_H
- #define TOGGLE_H
- #include "control.h"
- /*
- ** This class handles gadgets that behave like the Windows buttons. That is, once the mouse
- ** button is clicked over them, they capture the focus until the mouse button is released.
- ** They have a different imagery for the pressed and released states. They only recognize
- ** a valid selection when the mouse button is release while over the button.
- */
- class ToggleClass : public ControlClass
- {
- public:
- ToggleClass(unsigned id, int x, int y, int w, int h);
- void Turn_On(void);
- void Turn_Off(void);
- /*
- ** Is this button in a pressed down state? This occurs when the mouse is clicked on the
- ** button and the mouse is still being held down.
- */
- unsigned IsPressed:1;
- /*
- ** This is the button on/off state. Sometimes a button that is "on" has a different
- ** imagery than one that is "off". If the on/off state is not necessary, then just
- ** ignore this flag.
- */
- unsigned IsOn:1;
- /*
- ** If this button can be turned "on" or "off", then this flag should be set to
- ** true. Sometimes a button needs to display its on/off state. In the render routine,
- ** examine the IsOn flag and display accordingly. If this flag is false, then the
- ** IsOn flag will not be changed, regardless of button clicking.
- */
- unsigned IsToggleType:1;
- protected:
- virtual int Action(unsigned flags, KeyNumType &key);
- };
- #endif
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