TOGGLE.H 3.9 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/TOGGLE.H 1 3/03/97 10:26a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : TOGGLE.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef TOGGLE_H
  33. #define TOGGLE_H
  34. #include "control.h"
  35. /*
  36. ** This class handles gadgets that behave like the Windows buttons. That is, once the mouse
  37. ** button is clicked over them, they capture the focus until the mouse button is released.
  38. ** They have a different imagery for the pressed and released states. They only recognize
  39. ** a valid selection when the mouse button is release while over the button.
  40. */
  41. class ToggleClass : public ControlClass
  42. {
  43. public:
  44. ToggleClass(unsigned id, int x, int y, int w, int h);
  45. void Turn_On(void);
  46. void Turn_Off(void);
  47. /*
  48. ** Is this button in a pressed down state? This occurs when the mouse is clicked on the
  49. ** button and the mouse is still being held down.
  50. */
  51. unsigned IsPressed:1;
  52. /*
  53. ** This is the button on/off state. Sometimes a button that is "on" has a different
  54. ** imagery than one that is "off". If the on/off state is not necessary, then just
  55. ** ignore this flag.
  56. */
  57. unsigned IsOn:1;
  58. /*
  59. ** If this button can be turned "on" or "off", then this flag should be set to
  60. ** true. Sometimes a button needs to display its on/off state. In the render routine,
  61. ** examine the IsOn flag and display accordingly. If this flag is false, then the
  62. ** IsOn flag will not be changed, regardless of button clicking.
  63. */
  64. unsigned IsToggleType:1;
  65. protected:
  66. virtual int Action(unsigned flags, KeyNumType &key);
  67. };
  68. #endif