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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/TRIGGER.H 1 3/03/97 10:26a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TRIGGER.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 11/12/94 *
- * *
- * Last Update : November 12, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TRIGGER_H
- #define TRIGGER_H
- class TriggerClass {
- public:
- RTTIType RTTI;
- int ID;
- CCPtr<TriggerTypeClass> Class;
- /*
- ** Record of the "already sprung" flag for the events.
- */
- TDEventClass Event1;
- TDEventClass Event2;
- /*
- ** Constructor/Destructor
- */
- TriggerClass(TriggerTypeClass * trigtype=NULL);
- TriggerClass(NoInitClass const & x) : Class(x), Event1(x), Event2(x) {};
- ~TriggerClass(void);
- /*
- ** Initialization: clears all triggers in preparation for new scenario
- */
- static void Init(void);
- /*
- ** Processing routines
- */
- bool Spring(TEventType event=TEVENT_ANY, ObjectClass * object=0, CELL cell=0, bool forced=false);
- void Detach(TARGET target, bool all=true);
- /*
- ** File I/O routines
- */
- bool Load(Straw & file);
- bool Save(Pipe & file) const;
- void Code_Pointers(void) {};
- void Decode_Pointers(void) {};
- /*
- ** Utility routines
- */
- TARGET As_Target(void) const;
- char const * Description(void) const;
- void Draw_It(int , int x, int y, int width, int height, bool selected, TextPrintType flags) const;
- char const * Name(void) const {return(Class->Name());}
- /*
- ** Overloaded operators
- */
- static void * operator new(size_t size);
- static void * operator new(size_t, void * ptr) {return(ptr);};
- static void operator delete(void * ptr);
- /*
- ** If this trigger object is active, then this flag will be true. Trigger
- ** objects that are not active are either not yet created or have been
- ** deleted after fulfilling their action.
- */
- unsigned IsActive:1;
- /*
- ** This value tells how many objects or cells this trigger is attached
- ** to. The Read_INI routine for all classes that point to a trigger must
- ** increment this value!
- */
- int AttachCount;
- /*
- ** This value is used for triggers that can only exist in one cell. It is
- ** needed for such triggers that the exact location of the trigger is needed
- ** during processing but its location cannot be inferred from other data.
- ** For all other triggers, this value is ignored.
- */
- CELL Cell;
- /*
- ** Some additional padding in case we need to add data to the class and maintain backwards compatibility for save/load
- */
- unsigned char SaveLoadPadding[32];
- };
- #endif
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