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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/TRIGTYPE.H 1 3/03/97 10:26a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TRIGTYPE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/05/96 *
- * *
- * Last Update : June 5, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TRIGTYPE_H
- #define TRIGTYPE_H
- #include "tevent.h"
- #include "taction.h"
- class TriggerClass;
- /*
- ** There can be multiple trigger events and trigger actions. This enumeration is used to
- ** indicate if there are multiple events/actions and what their relationship is.
- */
- typedef enum MultiStyleType : unsigned char {
- MULTI_ONLY, // "Only" main trigger action/event?
- MULTI_AND, // "And" secondary trigger action/event?
- MULTI_OR, // "Or" secondary event?
- MULTI_LINKED // Cause and effect pairs are linked?
- } MultiStyleType;
- class TriggerTypeClass : public AbstractTypeClass
- {
- public:
- unsigned IsActive:1;
- typedef enum PersistantType : unsigned char {
- VOLATILE = 0,
- SEMIPERSISTANT = 1,
- PERSISTANT = 2
- } PersistantType;
- /*
- ** This flag controls whether the trigger destroys itself after it goes
- ** off.
- ** 0 = trigger destroys itself immediately after going off, and removes
- ** itself from all objects it's attached to
- ** 1 = trigger is "Semi-Persistent"; it maintains a count of all objects
- ** it's attached to, and only actually "springs" after its been
- ** triggered from all the objects; then, it removes itself.
- ** 2 = trigger is Fully Persistent; it just won't go away.
- */
- PersistantType IsPersistant;
- /*
- ** For house-specific events, this is the house for that event.
- */
- HousesType House;
- /*
- ** Each trigger must have an event which activates it. This is the event that is
- ** used to activate this trigger.
- */
- TEventClass Event1;
- TEventClass Event2;
- MultiStyleType EventControl;
- /*
- ** This is the action to perform when the trigger event occurs.
- */
- TActionClass Action1;
- TActionClass Action2;
- MultiStyleType ActionControl;
- TriggerTypeClass(void);
- TriggerTypeClass(NoInitClass const & x) : AbstractTypeClass(x), Event1(x), Event2(x), Action1(x), Action2(x) {};
- virtual ~TriggerTypeClass(void);
- static void * operator new(size_t );
- static void * operator new(size_t, void * ptr) {return(ptr);};
- static void operator delete(void *ptr);
- /*
- ** Initialization: clears all trigger types in preparation for new scenario
- */
- static void Init(void);
- /*
- ** File I/O routines
- */
- static void Read_INI(CCINIClass & ini);
- static void Write_INI(CCINIClass & ini);
- void Fill_In(char * name, char * entry);
- void Build_INI_Entry(char * buf) const;
- static char * INI_Name(void) {return "Trigs";};
- bool Load(Straw & file);
- bool Save(Pipe & file) const;
- void Code_Pointers(void);
- void Decode_Pointers(void);
- /*
- ** Processing routines
- */
- TriggerClass * Create_One_Of(void) const;
- void Destroy_All_Of(void) const;
- /*
- ** Utility routines
- */
- void Detach(TARGET target, bool all=true);
- AttachType Attaches_To(void) const;
- TARGET As_Target(void) const;
- static TriggerTypeClass * From_Name(char const * name);
- bool Edit(void);
- #if defined(CHEAT_KEYS) || defined(SCENARIO_EDITOR)
- char const * Description(void) const;
- operator const char * (void) const {return(Description());};
- #endif
- void Draw_It(int index, int x, int y, int width, int height, bool selected, TextPrintType flags) const;
- };
- #endif
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