TXTLABEL.H 3.0 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/TXTLABEL.H 1 3/03/97 10:26a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : TXTLABEL.H *
  22. * *
  23. * Programmer : Bill Randolph *
  24. * *
  25. * Start Date : 02/06/95 *
  26. * *
  27. * Last Update : February 6, 1995 [BR] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef TXTLABEL_H
  33. #define TXTLABEL_H
  34. class TextLabelClass : public GadgetClass
  35. {
  36. public:
  37. /*
  38. ** Constructor/Destructor
  39. */
  40. TextLabelClass(char *txt, int x, int y, RemapControlType * color,
  41. TextPrintType style);
  42. /*
  43. ** Overloaded draw routine
  44. */
  45. virtual int Draw_Me(int forced = false);
  46. /*
  47. ** Sets the displayed text of the label
  48. */
  49. virtual void Set_Text(char *txt) {Text = txt;};
  50. /*
  51. ** General-purpose data fields
  52. */
  53. unsigned long UserData1;
  54. unsigned long UserData2;
  55. TextPrintType Style;
  56. char *Text;
  57. RemapControlType * Color;
  58. int PixWidth;
  59. };
  60. #endif