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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : UTRACKER.H *
- * *
- * Programmer : Steve Tall *
- * *
- * Start Date : June 3rd, 1996 *
- * *
- * Last Update : June 7th, 1996 [ST] *
- * *
- *-------------------------------------------------------------------------*
- * The UnitTracker class exists to track the various statistics *
- * required for internet games. *
- * *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- /*
- ** UnitTracker Class
- */
- class UnitTrackerClass {
- public:
- UnitTrackerClass(int unit_count);
- ~UnitTrackerClass(void);
- void Increment_Unit_Total (int unit_type);
- void Decrement_Unit_Total (int unit_type);
- void Clear_Unit_Total(void);
- int Get_Unit_Total (int unit_type);
- long *Get_All_Totals (void);
- int Get_Unit_Count (void){return (UnitCount);};
- void To_Network_Format(void);
- void To_PC_Format(void);
- private:
- long *UnitTotals;
- int UnitCount;
- int InNetworkFormat;
- };
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