VISUDLG.H 3.6 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/VISUDLG.H 1 3/03/97 10:26a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : VISUDLG.H *
  22. * *
  23. * Programmer : Maria del Mar McCready Legg *
  24. * Joe L. Bostic *
  25. * *
  26. * Start Date : Jan 8, 1995 *
  27. * *
  28. * Last Update : Jan 18, 1995 [MML] *
  29. * *
  30. *---------------------------------------------------------------------------------------------*
  31. * Functions: *
  32. *---------------------------------------------------------------------------------------------*/
  33. #ifndef VISUDLG_H
  34. #define VISUDLG_H
  35. #include "gadget.h"
  36. class VisualControlsClass
  37. {
  38. private:
  39. enum VisualControlEnums {
  40. BUTTON_BRIGHTNESS=1,
  41. BUTTON_COLOR,
  42. BUTTON_CONTRAST,
  43. BUTTON_TINT,
  44. BUTTON_RESET,
  45. BUTTON_OPTIONS, // Button number for "Options menu"
  46. OPTION_WIDTH=216, // Width of dialog box.
  47. OPTION_HEIGHT=122, // Height of dialog box.
  48. OPTION_X=(((320 - OPTION_WIDTH) / 2)),
  49. OPTION_Y=((200 - OPTION_HEIGHT) / 2),
  50. TEXT_X=OPTION_X+28, // Title's x pos
  51. TEXT_Y=OPTION_Y+30, // Add 11 for each following line
  52. SLIDER_X=OPTION_X+105, // Slider's x pos
  53. SLIDER_Y=OPTION_Y+30, // Add 11 for each following line
  54. SLIDER_WIDTH=70, // Width of each control slider.
  55. SLIDER_HEIGHT=5, // Height of each control slider.
  56. SLIDER_Y_SPACING=11, // Vertical spacing between sliders.
  57. BUTTON_X=OPTION_X+63, // Options button x pos
  58. BUTTON_Y=OPTION_Y+102, // Options button y pos
  59. };
  60. public:
  61. VisualControlsClass(void) {};
  62. void Process(void);
  63. };
  64. #endif