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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Timer Class Functions *
- * *
- * File Name : TIMER.H *
- * *
- * Programmer : Scott K. Bowen *
- * *
- * Start Date : July 6, 1994 *
- * *
- * Last Update : July 12, 1994 [SKB] *
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef TIMER_H
- #define TIMER_H
- #ifndef WIN32
- #define WIN32 1
- #ifndef _WIN32 // Denzil 6/2/98 Watcom 11.0 complains without this check
- #define _WIN32
- #endif // _WIN32
- #endif
- #include <windows.h>
- #include <windowsx.h>
- /*=========================================================================*/
- /* The following prototypes are for the file: TIMERA.ASM */
- /*=========================================================================*/
- //////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////// Externs /////////////////////////////////////////////
- extern BOOL TimerSystemOn;
- extern HANDLE TimerThreadHandle; //Handle of timer thread
- extern int InTimerCallback; //true if we are currently in a callback
- /*=========================================================================*/
- typedef enum BaseTimerEnum {
- BT_SYSTEM, // System timer (60 / second).
- BT_USER // User controllable timer (? / second).
- } BaseTimerEnum;
- class TimerClass {
- public:
- // Constructor. Timers set before low level init has been done will not
- // be able to be 'Started' or 'on' until timer system is in place.
- TimerClass(BaseTimerEnum timer=BT_SYSTEM, BOOL start=FALSE);
- // No destructor.
- ~TimerClass(void){}
- //
- long Set(long value, BOOL start=TRUE); // Set initial timer value.
- long Stop(void); // Pause timer.
- long Start(void); // Resume timer.
- long Reset(BOOL start=TRUE); // Reset timer to zero.
- long Time(void); // Fetch current timer value.
- protected:
- long Started; // Time last started (0 == not paused).
- long Accumulated; // Total accumulated ticks.
- private:
- // long (*Get_Ticks)(void); // System timer fetch.
- BaseTimerEnum TickType;
- long Get_Ticks (void);
- };
- inline long TimerClass::Reset(BOOL start)
- {
- return(Set(0, start));
- }
- class CountDownTimerClass : private TimerClass {
- public:
- // Constructor. Timers set before low level init has been done will not
- // be able to be 'Started' or 'on' until timer system is in place.
- CountDownTimerClass(BaseTimerEnum timer, long set, int on=FALSE);
- CountDownTimerClass(BaseTimerEnum timer=BT_SYSTEM, int on=FALSE);
- // No destructor.
- ~CountDownTimerClass(void){}
- // Public functions
- long Set(long set, BOOL start=TRUE); // Set count down value.
- long Reset(BOOL start=TRUE); // Reset timer to zero.
- long Stop(void); // Pause timer.
- long Start(void); // Resume timer.
- long Time(void); // Fetch current count down value.
- protected:
- long DelayTime; // Ticks remaining before countdown timer expires.
- };
- inline long CountDownTimerClass::Stop(void)
- {
- TimerClass::Stop();
- return(Time());
- }
- inline long CountDownTimerClass::Start(void)
- {
- TimerClass::Start();
- return(Time());
- }
- inline long CountDownTimerClass::Reset(BOOL start)
- {
- return (TimerClass::Reset(start));
- }
- class WinTimerClass {
- public:
- WinTimerClass ( UINT freq=60 , BOOL partial=0 );
- ~WinTimerClass();
- void Update_Tick_Count ( void );
- unsigned Get_System_Tick_Count ( void );
- unsigned Get_User_Tick_Count ( void );
- private:
- unsigned TimerHandle; //Handle for windows timer event
- unsigned Frequency; //Frequency of our windows timer in ticks per second
- unsigned TrueRate; //True rate of clock. (only use word)
- unsigned SysTicks; //Tick count of timer.
- unsigned UserTicks; //Tick count of timer.
- unsigned UserRate; //Desired rate of timer.
- };
- extern WinTimerClass *WindowsTimer;
- //////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////// externs //////////////////////////////////////////
- #ifndef FUNCTION_H
- extern TimerClass TickCount;
- #endif
- extern CountDownTimerClass CountDown;
- //////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////// Prototypes //////////////////////////////////////////
- extern "C" {
- long __cdecl Get_System_Tick_Count(void);
- long __cdecl Get_User_Tick_Count(void);
- void far __cdecl Timer_Interrupt_Func(void);
- // long Get_Num_Interrupts(unsigned int realmode);
- void __cdecl Disable_Timer_Interrupt(void);
- void __cdecl Enable_Timer_Interrupt(void);
- }
- /*=========================================================================*/
- /* The following prototypes are for the file: TIMER.CPP */
- /*=========================================================================*/
- BOOL __cdecl Init_Timer_System(unsigned int freq, int partial = FALSE);
- BOOL __cdecl Remove_Timer_System(VOID);
- #endif // TIMER_H
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