| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Sun/WSPIPX.h $*
- * *
- * $Author:: Joe_b $*
- * *
- * $Modtime:: 8/12/97 5:42p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef WSPIPX_H
- #define WSPIPX_H
- #include "WSProto.h"
- /*
- ** Include Windows specific extensions for Winsock that allow IPX over winsock 1.1
- */
- #include <wsipx.h>
- /*
- ** This file normally resides with the SDK. However, since it needs fixing up before watcom will
- ** compile it, it has been incorporated into the project.
- */
- #include "wsnwlink.h"
- /*
- ** IPX interface class. This handles access to the IPX specific portions of the
- ** Winsock interface.
- **
- */
- class IPXInterfaceClass : public WinsockInterfaceClass {
- public:
- IPXInterfaceClass (void);
- //virtual ~IPXInterfaceClass(void){Close();};
- bool Get_Network_Card_Address (int card_number, SOCKADDR_IPX *addr);
- virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
- virtual bool Open_Socket ( SOCKET socketnum );
- virtual ProtocolEnum Get_Protocol (void) {
- return (PROTOCOL_IPX);
- };
- virtual int Protocol_Event_Message (void) {
- return (WM_IPXASYNCEVENT);
- };
- private:
- /*
- ** The address of the network we will send broadcasts to. Normally you would expect
- ** this to be ff,ff,ff,ff but this fails under NT 4.0. Instead, we can use the network
- ** number of the net that this PC is attached to. This limits broadcasts to the current
- ** network.
- */
- unsigned char BroadcastNet[4];
- /*
- ** The node to use as a broadcast address. Normally ff,ff,ff,ff,ff,ff.
- */
- unsigned char BroadcastNode[6];
- /*
- ** The id of the network cars in this machine.
- */
- unsigned char MyNode[6];
- /*
- ** The socket number to connect with. Normally this will be virgins reserved socket
- ** number - VIRGIN_SOCKET (0x8813).
- */
- SOCKET IPXSocketNumber;
- };
- #endif
|