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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Sun/WSPUDP.h $*
- * *
- * $Author:: Joe_b $*
- * *
- * $Modtime:: 8/05/97 6:45p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef WSPUDP_H
- #define WSPUDP_H
- #include "WSProto.h"
- #include <nspapi.h>
- /*
- ** Class to allow access to UDP specific portions of the Winsock interface.
- **
- */
- class UDPInterfaceClass : public WinsockInterfaceClass {
- public:
- UDPInterfaceClass (void);
- virtual ~UDPInterfaceClass(void);
- virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
- virtual bool Open_Socket ( SOCKET socketnum );
- virtual void Set_Broadcast_Address ( void *address );
- virtual void Broadcast (void *buffer, int buffer_len);
- virtual ProtocolEnum Get_Protocol (void) {
- return (PROTOCOL_UDP);
- };
- virtual int Protocol_Event_Message (void) {
- return (WM_UDPASYNCEVENT);
- };
- private:
- /*
- ** Address to use when broadcasting a packet.
- */
- DynamicVectorClass <unsigned char *> BroadcastAddresses;
- /*
- ** List of local addresses.
- */
- DynamicVectorClass <unsigned char *> LocalAddresses;
- };
- #endif
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