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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/XPIPE.H 1 3/03/97 10:26a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : XPIPE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/04/96 *
- * *
- * Last Update : July 4, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef XPIPE_H
- #define XPIPE_H
- #include "pipe.h"
- #include "wwfile.h"
- #include "buff.h"
- /*
- ** This is a simple store-into-buffer pipe terminator. Use it as the final link in a pipe process
- ** that needs to store the data into a memory buffer. This can only serve as the final
- ** link in the chain of pipe segments.
- */
- class BufferPipe : public Pipe
- {
- public:
- BufferPipe(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
- BufferPipe(void * buffer, int length) : BufferPtr(buffer, length), Index(0) {}
- virtual int Put(void const * source, int slen);
- private:
- Buffer BufferPtr;
- int Index;
- // void * Buffer;
- // int Length;
- bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
- BufferPipe(BufferPipe & rvalue);
- BufferPipe & operator = (BufferPipe const & pipe);
- };
- /*
- ** This is a store-to-file pipe terminator. Use it as the final link in a pipe process that
- ** needs to store the data to a file. This can only serve as the last link in the chain
- ** of pipe segments.
- */
- class FilePipe : public Pipe
- {
- public:
- FilePipe(FileClass * file) : File(file), HasOpened(false) {}
- FilePipe(FileClass & file) : File(&file), HasOpened(false) {}
- virtual ~FilePipe(void);
- virtual int Put(void const * source, int slen);
- virtual int End(void);
- private:
- FileClass * File;
- bool HasOpened;
- bool Valid_File(void) {return(File != NULL);}
- FilePipe(FilePipe & rvalue);
- FilePipe & operator = (FilePipe const & pipe);
- };
- #endif
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