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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/XSTRAW.H 1 3/03/97 10:26a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : XSTRAW.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/04/96 *
- * *
- * Last Update : July 4, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef XSTRAW_H
- #define XSTRAW_H
- #include "straw.h"
- #include "buff.h"
- #include "wwfile.h"
- #include <stddef.h>
- /*
- ** This class is used to manage a buffer as a data source. Data requests will draw from the
- ** buffer supplied until the buffer is exhausted.
- */
- class BufferStraw : public Straw
- {
- public:
- BufferStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
- BufferStraw(void const * buffer, int length) : BufferPtr((void*)buffer, length), Index(0) {}
- virtual int Get(void * source, int slen);
- private:
- Buffer BufferPtr;
- int Index;
- // void const * BufferPtr;
- // int Length;
- bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
- BufferStraw(BufferStraw & rvalue);
- BufferStraw & operator = (BufferStraw const & pipe);
- };
- /*
- ** This class is used to manage a file as a data source. Data requests will draw from the
- ** file until the file has been completely read.
- */
- class FileStraw : public Straw
- {
- public:
- FileStraw(FileClass * file) : File(file), HasOpened(false) {}
- FileStraw(FileClass & file) : File(&file), HasOpened(false) {}
- virtual ~FileStraw(void);
- virtual int Get(void * source, int slen);
- private:
- FileClass * File;
- bool HasOpened;
- bool Valid_File(void) {return(File != NULL);}
- FileStraw(FileStraw & rvalue);
- FileStraw & operator = (FileStraw const & pipe);
- };
- #endif
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