XSTRAW.H 3.8 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/XSTRAW.H 1 3/03/97 10:26a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : XSTRAW.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 07/04/96 *
  26. * *
  27. * Last Update : July 4, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef XSTRAW_H
  33. #define XSTRAW_H
  34. #include "straw.h"
  35. #include "buff.h"
  36. #include "wwfile.h"
  37. #include <stddef.h>
  38. /*
  39. ** This class is used to manage a buffer as a data source. Data requests will draw from the
  40. ** buffer supplied until the buffer is exhausted.
  41. */
  42. class BufferStraw : public Straw
  43. {
  44. public:
  45. BufferStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
  46. BufferStraw(void const * buffer, int length) : BufferPtr((void*)buffer, length), Index(0) {}
  47. virtual int Get(void * source, int slen);
  48. private:
  49. Buffer BufferPtr;
  50. int Index;
  51. // void const * BufferPtr;
  52. // int Length;
  53. bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
  54. BufferStraw(BufferStraw & rvalue);
  55. BufferStraw & operator = (BufferStraw const & pipe);
  56. };
  57. /*
  58. ** This class is used to manage a file as a data source. Data requests will draw from the
  59. ** file until the file has been completely read.
  60. */
  61. class FileStraw : public Straw
  62. {
  63. public:
  64. FileStraw(FileClass * file) : File(file), HasOpened(false) {}
  65. FileStraw(FileClass & file) : File(&file), HasOpened(false) {}
  66. virtual ~FileStraw(void);
  67. virtual int Get(void * source, int slen);
  68. private:
  69. FileClass * File;
  70. bool HasOpened;
  71. bool Valid_File(void) {return(File != NULL);}
  72. FileStraw(FileStraw & rvalue);
  73. FileStraw & operator = (FileStraw const & pipe);
  74. };
  75. #endif