123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\dial8.cpv 2.18 16 Oct 1995 16:51:32 JOE_BOSTIC $ */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : DIAL8.CPP *
- * *
- * Programmer : Bill Randolph *
- * *
- * Start Date : February 6, 1995 *
- * *
- * Last Update : February 6, 1995 [BR] *
- * *
- *-------------------------------------------------------------------------*
- * Functions: *
- * Dial8Class::Action -- action routine for Dial8Class *
- * Dial8Class::Dial8Class -- constructor for the facing dial *
- * Dial8Class::Draw_Me -- render routine for Dial8Class *
- * Dial8Class::Get_Direction -- retrieves direction (0-255) of dial *
- * Dial8Class::Set_Direction -- sets current direction (0-255) of dial *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- /***************************************************************************
- * Dial8Class::Dial8Class -- constructor for the facing dial *
- * *
- * INPUT: *
- * id button ID *
- * x,y,w,h dimensions in window-relative pixels *
- * dir numerical initial facing value (0-255); this is the *
- * value returned by WWLIB Desired_Facing8() *
- * *
- * OUTPUT: *
- * none. *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 11/16/1994 BR : Created. *
- *=========================================================================*/
- Dial8Class::Dial8Class(int id, int x, int y, int w, int h, DirType dir) :
- ControlClass(id, x, y, w, h, LEFTPRESS | LEFTHELD | LEFTRELEASE, true)
- {
- /*
- ** Center coordinates.
- */
- FaceX = X + (Width / 2);
- FaceY = Y + (Height / 2);
- /*
- ** Init directions.
- */
- Direction = dir; // 0 - 255
- Facing = Dir_Facing(Direction); // 0 - 7
- OldFacing = Facing; // 0 - 7
- /*
- ** Compute the drawing dimensions: a 45-degree angle intersects a unity-
- ** radius circle at (.707,.707). Make the decorations 8/10 of the radius,
- ** and the line extend to 6/10 of the radius. Use Width/2 for x-radius,
- ** Height/2 for y-radius.
- */
- FacePoint[0][0] = FaceX;
- FacePoint[0][1] = FaceY - (h * 8 / 2) / 10;
- FacePoint[1][0] = FaceX + (w * 7 * 8 / 2) / 100;
- FacePoint[1][1] = FaceY - (h * 7 * 8 / 2) / 100;
- FacePoint[2][0] = FaceX + (w * 8 / 2) / 10;
- FacePoint[2][1] = FaceY;
- FacePoint[3][0] = FaceX + (w * 7 * 8 / 2) / 100;
- FacePoint[3][1] = FaceY + (h * 7 * 8 / 2) / 100;
- FacePoint[4][0] = FaceX;
- FacePoint[4][1] = FaceY + (h * 8 / 2) / 10;
- FacePoint[5][0] = FaceX - (w * 7 * 8 / 2) / 100;
- FacePoint[5][1] = FaceY + (h * 7 * 8 / 2) / 100;
- FacePoint[6][0] = FaceX - (w * 8 / 2) / 10;
- FacePoint[6][1] = FaceY;
- FacePoint[7][0] = FaceX - (w * 7 * 8 / 2) / 100;
- FacePoint[7][1] = FaceY - (h * 7 * 8 / 2) / 100;
-
- FaceLine[0][0] = FaceX;
- FaceLine[0][1] = FaceY - (h * 6 / 2) / 10;
- FaceLine[1][0] = FaceX + (w * 7 * 6 / 2) / 100;
- FaceLine[1][1] = FaceY - (h * 7 * 6 / 2) / 100;
- FaceLine[2][0] = FaceX + (w * 6 / 2) / 10;
- FaceLine[2][1] = FaceY;
- FaceLine[3][0] = FaceX + (w * 7 * 6 / 2) / 100;
- FaceLine[3][1] = FaceY + (h * 7 * 6 / 2) / 100;
- FaceLine[4][0] = FaceX;
- FaceLine[4][1] = FaceY + (h * 6 / 2) / 10;
- FaceLine[5][0] = FaceX - (w * 7 * 6 / 2) / 100;
- FaceLine[5][1] = FaceY + (h * 7 * 6 / 2) / 100;
- FaceLine[6][0] = FaceX - (w * 6 / 2) / 10;
- FaceLine[6][1] = FaceY;
- FaceLine[7][0] = FaceX - (w * 7 * 6 / 2) / 100;
- FaceLine[7][1] = FaceY - (h * 7 * 6 / 2) / 100;
- }
- /***************************************************************************
- * Dial8Class::Action -- activation function for Dial8Class *
- * *
- * INPUT: *
- * flags the reason we're being called *
- * key the KN_number that was pressed *
- * *
- * OUTPUT: *
- * true = event was processed, false = event not processed *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 02/06/1995 BR : Created. *
- *=========================================================================*/
- int Dial8Class::Action(unsigned flags, KeyNumType &key)
- {
- static int is_sel = 0;
- /*
- ** We might end up clearing the event bits. Make sure that the sticky
- ** process is properly updated anyway.
- */
- Sticky_Process(flags);
- if (flags & LEFTPRESS) {
- is_sel = 1;
- }
- /*
- ** If left mouse is clicked or held, and the dial has changed its direction,
- ** invoke the parent Action routine:
- ** GadgetClass::Action handles Sticky processing, & sets IsToRepaint if any
- ** flag bits are set.
- ** ControlClass::Action handles Peer_To_Peer notification, and substitues
- ** 'key' with the button ID if any flags are set, or 0 if no flags are set
- */
- if (flags & LEFTPRESS || ((flags & LEFTHELD) && is_sel)) {
- /*
- ** Get new dial position (0-255)
- */
- Direction = (DirType)Desired_Facing8(FaceX, FaceY, Get_Mouse_X(), Get_Mouse_Y());
- /*
- ** Convert to Facing value (0-7).
- */
- Facing = Dir_Facing(Direction);
- /*
- ** If it's moved, redraw.
- */
- if (Facing!=OldFacing) {
- OldFacing = Facing;
- ControlClass::Action(flags,key);
- return(true);
- } else {
- /*
- ** Dial hasn't moved; kill the event & return
- */
- key = KN_NONE;
- ControlClass::Action(0,key);
- return(true);
- }
- } else {
- /*
- ** Otherwise, no events have occurred; kill the event if it's a LEFTRELEASE,
- ** and return
- */
- if (flags & LEFTRELEASE) {
- key = KN_NONE;
- is_sel = 0;
- }
- return(ControlClass::Action(0,key));
- }
- }
- /***************************************************************************
- * Dial8Class::Draw_Me -- custom render routine for Dial8Class *
- * *
- * INPUT: *
- * forced true = draw regardless of the current redraw flag state*
- * *
- * OUTPUT: *
- * true = gadget was redrawn, false = wasn't *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 02/06/1995 BR : Created. *
- *=========================================================================*/
- int Dial8Class::Draw_Me(int forced)
- {
- /*
- ** Redraw if parent indicates a redraw is needed
- */
- if (ControlClass::Draw_Me(forced)) {
- /*
- ** Hide the mouse.
- */
- if (LogicPage == &SeenBuff) {
- Hide_Mouse();
- }
- /*
- ** Draw background & decorations.
- */
- Draw_Box(X, Y, Width, Height, BOXSTYLE_GREEN_DOWN, true);
- for (int i=0; i<8; i++) {
- Draw_Box(FacePoint[i][0] - 1, FacePoint[i][1] -1, 3, 3, BOXSTYLE_GREEN_RAISED, false);
- }
- /*
- ** Draw the hand & its shadow.
- */
- LogicPage->Draw_Line(FaceX+1, FaceY+1, FaceLine[Facing][0]+1, FaceLine[Facing][1]+1,CC_GREEN_SHADOW);
- LogicPage->Draw_Line(FaceX, FaceY, FaceLine[Facing][0], FaceLine[Facing][1],CC_LIGHT_GREEN);
- /*
- ** Restore the mouse.
- */
- if (LogicPage == &SeenBuff) {
- Show_Mouse();
- }
- return(true);
- }
- return(false);
- }
- /***************************************************************************
- * Dial8Class::Get_Direction -- retrieves direction (0-255) of dial *
- * *
- * INPUT: *
- * none. *
- * *
- * OUTPUT: *
- * DirType dial is pointing to *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 11/17/1994 BR : Created. *
- *=========================================================================*/
- DirType Dial8Class::Get_Direction(void) const
- {
- return(Direction);
- }
- /***************************************************************************
- * Dial8Class::Set_Direction -- sets current direction (0-255) of dial *
- * *
- * INPUT: *
- * DirType to set dial to *
- * *
- * OUTPUT: *
- * none. *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 11/17/1994 BR : Created. *
- *=========================================================================*/
- void Dial8Class::Set_Direction(DirType dir)
- {
- Direction = dir;
- Facing = Dir_Facing(Direction);
- OldFacing = Facing;
- Flag_To_Redraw();
- }
|