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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\fuse.cpv 2.18 16 Oct 1995 16:50:46 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FUSE.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 24, 1994 *
- * *
- * Last Update : October 17, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * FuseClass::Arm_Fuse -- Sets up fuse for detonation check. *
- * FuseClass::Fuse_Checkup -- Determines if the fuse triggers. *
- * FuseClass::Fuse_Write -- Writes the fuse data to the save game file. *
- * FuseClass::Fuse_Read -- Reads the fuse class data from the save game file. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- /***********************************************************************************************
- * FuseClass::FuseClass -- Constructor. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 06/27/1995 BRR : Created. Gosh, what a lotta work. *
- *=============================================================================================*/
- FuseClass::FuseClass(void)
- {
- Timer = 0;
- Arming = 0;
- HeadTo = 0;
- Proximity = 0;
- }
- /***********************************************************************************************
- * FuseClass::Arm_Fuse -- Sets up fuse for detonation check. *
- * *
- * This starts a fuse. Fuses are proximity detonation variety but *
- * can be modified to have a minimum time to elapse before detonation *
- * and a maximum time to exist before detonation. Typically, the *
- * timing values are used for missiles that have a minimum arming *
- * distance and a limited amount of fuel. *
- * *
- * INPUT: location -- The coordinate where the projectile start. This *
- * is needed for proper proximity tracking. *
- * *
- * target -- The actual impact point. Fuses are based on real *
- * word coordinates. *
- * *
- * time -- The maximum time that the fuse may work before *
- * explosion is forced. *
- * *
- * arming -- The minimum time that must elapse before the *
- * fuse may explode. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 04/24/1994 JLB : Created. *
- *=============================================================================================*/
- void FuseClass::Arm_Fuse(COORDINATE location, COORDINATE target, int timeto, int arming)
- {
- timeto = MAX(timeto, arming);
- Timer = MIN(timeto, 0xFF);
- Arming = MIN(arming, 0xFF);
- HeadTo = target;
- Proximity = Distance(location, target);
- }
- /***********************************************************************************************
- * FuseClass::Fuse_Checkup -- Determines if the fuse triggers. *
- * *
- * This will process the fuse and update the internal clocks as well *
- * as check to see if the fuse should trigger (explode) or not. *
- * *
- * INPUT: newlocation -- The new location of the fuse. This is needed *
- * to determine proximity explosions. *
- * *
- * OUTPUT: bool; Was the fuse triggered to explode now? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 04/24/1994 JLB : Created. *
- *=============================================================================================*/
- bool FuseClass::Fuse_Checkup(COORDINATE newlocation)
- {
- int proximity;
- /*
- ** Always decrement the fuse timer.
- */
- if (Timer) Timer--;
- /*
- ** If the arming countdown has not expired, then do nothing.
- */
- if (Arming) {
- Arming--;
- } else {
- /*
- ** If the timer has run out, then the warhead explodes.
- */
- if (!Timer) return(true);
- proximity = Distance(newlocation, HeadTo);
- if (proximity < 0x0010) return(true);
- if (proximity < ICON_LEPTON_W && proximity > Proximity) {
- return(true);
- }
- Proximity = proximity;
- }
- return(false);
- }
- /***********************************************************************************************
- * FuseClass::Fuse_Write -- Writes the fuse data to the save game file. *
- * *
- * Use this routine to output the fuse class data to the save game file specified. *
- * *
- * INPUT: file -- The file to output the data to. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 10/17/1994 JLB : Created. *
- *=============================================================================================*/
- void FuseClass::Fuse_Write(FileClass & file)
- {
- file.Write(&Timer, sizeof(Timer));
- file.Write(&Arming, sizeof(Arming));
- file.Write(&HeadTo, sizeof(HeadTo));
- file.Write(&Proximity, sizeof(Proximity));
- }
- /***********************************************************************************************
- * FuseClass::Fuse_Read -- Reads the fuse class data from the save game file. *
- * *
- * Use this routine to input the fuse class data from the save game file specified. *
- * *
- * INPUT: file -- The file to input the data from. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 10/17/1994 JLB : Created. *
- *=============================================================================================*/
- void FuseClass::Fuse_Read(FileClass & file)
- {
- file.Read(&Timer, sizeof(Timer));
- file.Read(&Arming, sizeof(Arming));
- file.Read(&HeadTo, sizeof(HeadTo));
- file.Read(&Proximity, sizeof(Proximity));
- }
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