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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\options.cpv 2.17 16 Oct 1995 16:51:28 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : OPTIONS.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : June 8, 1994 *
- * *
- * Last Update : June 30, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * OptionsClass::Adjust_Palette -- Adjusts the palette according to the settings specified. *
- * OptionsClass::Get_Brightness -- Fetches the current brightness setting. *
- * OptionsClass::Get_Color -- Fetches the current color setting. *
- * OptionsClass::Get_Contrast -- Gets the current contrast setting. *
- * OptionsClass::Get_Game_Speed -- Fetches the current game speed setting. *
- * OptionsClass::Get_Scroll_Rate -- Fetches the current scroll rate setting. *
- * OptionsClass::Get_Tint -- Fetches the current tint setting. *
- * OptionsClass::Load_Settings -- reads options settings from the INI file *
- * OptionsClass::Normalize_Delay -- Normalizes delay factor to keep rate constant. *
- * OptionsClass::One_Time -- This performs any one time initialization for the options class.*
- * OptionsClass::OptionsClass -- The default constructor for the options class. *
- * OptionsClass::Process -- Handles all the options graphic interface. *
- * OptionsClass::Save_Settings -- writes options settings to the INI file *
- * OptionsClass::Set -- Sets options based on current settings *
- * OptionsClass::Set_Brightness -- Sets the brightness level to that specified. *
- * OptionsClass::Set_Color -- Sets the color to the value specified. *
- * OptionsClass::Set_Contrast -- Sets the contrast to the value specified. *
- * OptionsClass::Set_Game_Speed -- Sets the game speed as specified. *
- * OptionsClass::Set_Repeat -- Controls the score repeat option. *
- * OptionsClass::Set_Score_Volume -- Sets the global score volume to that specified. *
- * OptionsClass::Set_Scroll_Rate -- Sets the scroll rate as specified. *
- * OptionsClass::Set_Shuffle -- Controls the play shuffle setting. *
- * OptionsClass::Set_Sound_Volume -- Sets the sound effects volume level. *
- * OptionsClass::Set_Tint -- Sets the tint setting. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #include "options.h"
- /***********************************************************************************************
- * OptionsClass::OptionsClass -- The default constructor for the options class. *
- * *
- * This is the constructor for the options class. It handles setting up all the globals *
- * necessary for the options. This includes setting them to their default state. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/21/1994 JLB : Created. *
- *=============================================================================================*/
- OptionsClass::OptionsClass(void)
- {
- GameSpeed = TIMER_SECOND / TICKS_PER_SECOND;
- ScrollRate = TIMER_SECOND / TICKS_PER_SECOND;
- Volume = 0xE0;
- ScoreVolume = 0x90;
- Contrast = 0x80;
- Color = 0x80;
- Contrast = 0x80;
- Tint = 0x80;
- Brightness = 0x80;
- AutoScroll = true;
- #if (GERMAN | FRENCH)
- IsDeathAnnounce = true;
- #else
- IsDeathAnnounce = false;
- #endif
- IsScoreRepeat = false;
- IsScoreShuffle = false;
- IsFreeScroll = false;
- }
- /***********************************************************************************************
- * OptionsClass::One_Time -- This performs any one time initialization for the options class. *
- * *
- * This routine should be called only once and it will perform any inializations for the *
- * options class that is needed. This may include things like file loading and memory *
- * allocation. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: Only call this routine once. *
- * *
- * HISTORY: *
- * 07/21/1994 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::One_Time(void)
- {
- Set_Score_Vol(ScoreVolume);
- }
- /***********************************************************************************************
- * OptionsClass::Process -- Handles all the options graphic interface. *
- * *
- * This routine is the main control for the visual representation of the options *
- * screen. It handles the visual overlay and the player input. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/21/1994 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Process(void)
- {
- }
- /***********************************************************************************************
- * OptionsClass::Set_Shuffle -- Controls the play shuffle setting. *
- * *
- * This routine will control the score shuffle flag. The setting to use is provided as *
- * a parameter. When shuffling is on, the score play order is scrambled. *
- * *
- * INPUT: on -- Should the shuffle option be activated? *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Shuffle(int on)
- {
- IsScoreShuffle = on;
- }
- /***********************************************************************************************
- * OptionsClass::Set_Repeat -- Controls the score repeat option. *
- * *
- * This routine is used to control whether scores repeat or not. The setting to use for *
- * the repeat flag is provided as a parameter. *
- * *
- * INPUT: on -- Should the scores repeat? *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Repeat(int on)
- {
- IsScoreRepeat = on;
- }
- /***********************************************************************************************
- * OptionsClass::Set_Score_Volume -- Sets the global score volume to that specified. *
- * *
- * This routine will set the global score volume to the value specified. The value ranges *
- * from zero to 255. *
- * *
- * INPUT: volume -- The new volume setting to use for scores. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Score_Volume(int volume)
- {
- volume = Bound(volume, 0, 255);
- ScoreVolume = volume;
- Set_Score_Vol(ScoreVolume);
- }
- /***********************************************************************************************
- * OptionsClass::Set_Sound_Volume -- Sets the sound effects volume level. *
- * *
- * This routine will set the sound effect volume level as indicated. It can generate a *
- * sound effect for feedback purposes if desired. The volume setting can range from zero *
- * to 255. The value of 255 is the loudest. *
- * *
- * INPUT: volume -- The volume setting to use for the new value. 0 to 255. *
- * *
- * feedback -- Should a feedback sound effect be generated? *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Sound_Volume(int volume, int feedback)
- {
- volume = Bound(volume, 0, 255);
- Volume = volume;
- if (feedback) {
- Sound_Effect(VOC_BLEEPY3, NULL);
- }
- }
- /***********************************************************************************************
- * OptionsClass::Set_Brightness -- Sets the brightness level to that specified. *
- * *
- * This routine will set the current brightness level to the value specified. This value *
- * can range from zero to 255, with 128 being the normal (default) brightness level. *
- * *
- * INPUT: brightness -- The brightness level to set as current. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Brightness(int brightness)
- {
- Brightness = 0x40 + Fixed_To_Cardinal(0x80, brightness);
- Adjust_Palette(OriginalPalette, GamePalette, Brightness, Color, Tint, Contrast);
- if (InMainLoop){
- Set_Palette(GamePalette);
- }
- }
- /***********************************************************************************************
- * OptionsClass::Get_Brightness -- Fetches the current brightness setting. *
- * *
- * This routine will fetch the current setting for the brightness level. The value ranges *
- * from zero to 255, with 128 being the normal (default) value. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with the current brightness setting. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- int OptionsClass::Get_Brightness(void) const
- {
- return(Cardinal_To_Fixed(0x80, Brightness-0x40));
- }
- /***********************************************************************************************
- * OptionsClass::Set_Color -- Sets the color to the value specified. *
- * *
- * This routine will set the color value to that specified. The value specified can range *
- * from zero to 255. The value of 128 is the normal default color setting. *
- * *
- * INPUT: color -- The new color value to set as current. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Color(int color)
- {
- Color = color;
- Adjust_Palette(OriginalPalette, GamePalette, Brightness, Color, Tint, Contrast);
- if (InMainLoop){
- Set_Palette(GamePalette);
- }
- }
- /***********************************************************************************************
- * OptionsClass::Get_Color -- Fetches the current color setting. *
- * *
- * This routine will fetch the current color setting. This value ranges from zero to *
- * 255. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with the current color setting. The value of 128 is the normal (default) *
- * color setting. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- int OptionsClass::Get_Color(void) const
- {
- return(Color);
- }
- /***********************************************************************************************
- * OptionsClass::Set_Contrast -- Sets the contrast to the value specified. *
- * *
- * This routine will set the constrast to the setting specified. This setting ranges from *
- * zero to 255. The value o 128 is the normal default value. *
- * *
- * INPUT: contrast -- The constrast setting to make as the current setting. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Contrast(int contrast)
- {
- Contrast = 0x40 + Fixed_To_Cardinal(0x80, contrast);
- Adjust_Palette(OriginalPalette, GamePalette, Brightness, Color, Tint, Contrast);
- if (InMainLoop){
- Set_Palette(GamePalette);
- }
- }
- /***********************************************************************************************
- * OptionsClass::Get_Contrast -- Gets the current contrast setting. *
- * *
- * This routine will get the current contrast setting. The value returned is in the range *
- * of zero to 255. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns the current contrast setting. A setting of 128 is the normal default value.*
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- int OptionsClass::Get_Contrast(void) const
- {
- return(Cardinal_To_Fixed(0x80, Contrast-0x40));
- }
- /***********************************************************************************************
- * OptionsClass::Set_Tint -- Sets the tint setting. *
- * *
- * This routine will change the current tint setting according to the value specified. *
- * *
- * INPUT: tint -- The desired tint setting. This value ranges from zero to 255. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: The value of 128 is the default (normal) tint setting. *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Set_Tint(int tint)
- {
- Tint = tint;
- Adjust_Palette(OriginalPalette, GamePalette, Brightness, Color, Tint, Contrast);
- if (InMainLoop){
- Set_Palette(GamePalette);
- }
- }
- /***********************************************************************************************
- * OptionsClass::Get_Tint -- Fetches the current tint setting. *
- * *
- * This fetches the current tint setting. The value is returned as a number between *
- * zero and 255. This has been adjusted for the valid range allowed. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with the current tint setting. Normal tint setting is 128. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/19/1995 JLB : Created. *
- *=============================================================================================*/
- int OptionsClass::Get_Tint(void) const
- {
- return(Tint);
- }
- /***********************************************************************************************
- * OptionsClass::Adjust_Palette -- Adjusts the palette according to the settings specified. *
- * *
- * This routine is used to adjust the palette according to the settings provided. It is *
- * used by the options class to monkey with the palette. *
- * *
- * INPUT: oldpal -- Pointer to the original (unmodified) palette. *
- * *
- * newpal -- The new palette to create according to the settings provided. *
- * *
- * brightness -- The brightness level (0..255). *
- * *
- * color -- The color level (0..255). *
- * *
- * tint -- The tint (hue) level (0..255). *
- * *
- * contrast -- The contrast level (0..255). *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/21/1994 JLB : Created. *
- *=============================================================================================*/
- void OptionsClass::Adjust_Palette(void *oldpal, void *newpal, unsigned char brightness, unsigned char color, unsigned char tint, unsigned char contrast) const
- {
- // ST - 1/3/2019 10:49AM
- #if (0)
- int index;
- unsigned h,s,v;
- unsigned r,g,b;
- if (!oldpal || !newpal) return;
- /*
- ** Adjust for palette.
- */
- for (index = 0; index < 256; index++) {
- if (/*index == LTGREEN ||*/ index == 255) {
- memcpy(&((char*)newpal)[index*3], &((char*)oldpal)[index*3], 3);
- } else {
- r = ((char*)oldpal)[(index*3)+0];
- g = ((char*)oldpal)[(index*3)+1];
- b = ((char*)oldpal)[(index*3)+2];
- Convert_RGB_To_HSV(r, g, b, &h, &s, &v);
- /*
- ** Adjust contrast by moving the value toward the center according to the
- ** percentage indicated.
- */
- int temp;
- temp = (v * brightness) / 0x80; // Brightness
- temp = Bound(temp, 0, 0xFF);
- v = temp;
- temp = (((((int)v) - 0x80) * contrast) / 0x80) + 0x80; // Contrast
- temp = Bound(temp, 0, 0xFF);
- v = temp;
- temp = (s * color) / 0x80; // Color
- temp = Bound(temp, 0, 0xFF);
- s = temp;
- temp = (h * tint) / 0x80; // Tint
- temp = Bound(temp, 0, 0xFF);
- h = temp;
- Convert_HSV_To_RGB(h, s, v, &r, &g, &b);
- ((char*)newpal)[(index*3)+0] = r;
- ((char*)newpal)[(index*3)+1] = g;
- ((char*)newpal)[(index*3)+2] = b;
- }
- }
- #endif
- }
- /***********************************************************************************************
- * OptionsClass::Load_Settings -- reads options settings from the INI file *
- * *
- * INPUT: *
- * none. *
- * *
- * OUTPUT: *
- * none. *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 02/14/1995 BR : Created. *
- *=============================================================================================*/
- void OptionsClass::Load_Settings (void)
- {
- char *buffer; // INI staging buffer pointer.
- /*
- ** Fetch working pointer to the INI staging buffer. Make sure that the buffer
- ** is cleared out before proceeding. (Don't use the HidPage for this, since
- ** the HidPage may be needed for various uncompressions during the INI
- ** parsing.)
- */
- buffer = (char *)_ShapeBuffer;
- memset(buffer, '\0', _ShapeBufferSize);
- /*
- ** Create filename and read the file.
- */
- CCFileClass file ("CONQUER.INI");
- if (!file.Is_Available()) {
- return;
- } else {
- file.Read(buffer, _ShapeBufferSize-1);
- }
- file.Close();
- /*
- ** Read in the Options values
- */
- GameSpeed = WWGetPrivateProfileInt("Options", "GameSpeed", 4, buffer);
- ScrollRate = WWGetPrivateProfileInt("Options", "ScrollRate", 4, buffer);
- Set_Brightness(WWGetPrivateProfileInt("Options", "Brightness", 0x80, buffer));
- Set_Sound_Volume(WWGetPrivateProfileInt("Options", "Volume", 0xA0, buffer),false);
- Set_Score_Volume(WWGetPrivateProfileInt("Options", "ScoreVolume", 0xFF, buffer));
- Set_Contrast(WWGetPrivateProfileInt("Options", "Contrast", 0x80, buffer));
- Set_Color(WWGetPrivateProfileInt("Options", "Color", 0x80, buffer));
- Set_Tint(WWGetPrivateProfileInt("Options", "Tint", 0x80, buffer));
- AutoScroll = WWGetPrivateProfileInt("Options", "AutoScroll", 1, buffer);
- Set_Repeat(WWGetPrivateProfileInt("Options", "IsScoreRepeat", 0, buffer));
- Set_Shuffle(WWGetPrivateProfileInt("Options", "IsScoreShuffle", 0, buffer));
- IsDeathAnnounce = WWGetPrivateProfileInt("Options", "DeathAnnounce", 0, buffer);
- IsFreeScroll = WWGetPrivateProfileInt("Options", "FreeScrolling", 0, buffer);
- SlowPalette = WWGetPrivateProfileInt("Options", "SlowPalette", 1, buffer);
- char workbuf[128];
- /*
- ** Check for and possible enable true object names.
- */
- WWGetPrivateProfileString("Options", "TrueNames", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_TRUENAME) {
- Special.IsNamed = true;
- }
- /*
- ** Enable 6 player games if special flag is detected.
- */
- WWGetPrivateProfileString("Options", "Players", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_6PLAYER) {
- MPlayerMax = 6;
- }
- /*
- ** Enable three point turning logic as indicated.
- */
- WWGetPrivateProfileString("Options", "Rotation", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_3POINT) {
- Special.IsThreePoint = true;
- }
- /*
- ** Allow purchase of the helipad separately from the helicopter.
- */
- WWGetPrivateProfileString("Options", "Helipad", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_HELIPAD) {
- Special.IsSeparate = true;
- }
- /*
- ** Allow the MCV to undeploy rather than sell.
- */
- WWGetPrivateProfileString("Options", "MCV", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_MCV) {
- Special.IsMCVDeploy = true;
- }
- /*
- ** Allow disabling of building bibs so that tigher building packing can occur.
- */
- WWGetPrivateProfileString("Options", "Bibs", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_BIB) {
- Special.IsRoad = true;
- }
- /*
- ** Allow targeting of trees without having to hold down the shift key.
- */
- WWGetPrivateProfileString("Options", "TreeTarget", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_TREETARGET) {
- Special.IsTreeTarget = true;
- }
- /*
- ** Allow infantry to fire while moving. Attacker gets advantage with this flag.
- */
- WWGetPrivateProfileString("Options", "Combat", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_COMBAT) {
- Special.IsDefenderAdvantage = false;
- }
- /*
- ** Allow custom scores.
- */
- WWGetPrivateProfileString("Options", "Scores", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_SCORE) {
- Special.IsVariation = true;
- }
- /*
- ** Smarter self defense logic. Tanks will try to run over adjacent infantry. Buildings
- ** will automatically return fire if they are fired upon. Infantry will run from an
- ** incoming explosive (grenade or napalm) or damage that can't be directly addressed.
- */
- WWGetPrivateProfileString("Options", "CombatIQ", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_IQ) {
- Special.IsSmartDefense = true;
- Special.IsScatter = true;
- }
- /*
- ** Enable the infantry squish marks when run over by a vehicle.
- */
- WWGetPrivateProfileString("Options", "Overrun", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_SQUISH) {
- Special.IsGross = true;
- }
- /*
- ** Enable the human generated sound effects.
- */
- WWGetPrivateProfileString("Options", "Sounds", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_HUMAN) {
- Special.IsJuvenile = true;
- }
- /*
- ** Scrolling is disabled over the tabs with this option.
- */
- WWGetPrivateProfileString("Options", "Scrolling", "", workbuf, sizeof(workbuf), buffer);
- if (Obfuscate(workbuf) == PARM_SCROLLING) {
- Special.IsScrollMod = true;
- }
- }
- /***********************************************************************************************
- * OptionsClass::Save_Settings -- writes options settings to the INI file *
- * *
- * INPUT: *
- * none. *
- * *
- * OUTPUT: *
- * none. *
- * *
- * WARNINGS: *
- * none. *
- * *
- * HISTORY: *
- * 02/14/1995 BR : Created. *
- *=============================================================================================*/
- void OptionsClass::Save_Settings (void)
- {
- char * buffer; // INI staging buffer pointer.
- CCFileClass file;
- /*
- ** Get a working pointer to the INI staging buffer. Make sure that the buffer
- ** starts cleared out of any data.
- */
- buffer = (char *)_ShapeBuffer;
- memset(buffer, '\0', _ShapeBufferSize);
- file.Set_Name("CONQUER.INI");
- if (file.Is_Available()) {
- file.Read(buffer, _ShapeBufferSize-1);
- }
- /*
- ** Save Options settings
- */
- WWWritePrivateProfileInt("Options", "GameSpeed", GameSpeed, buffer);
- WWWritePrivateProfileInt("Options", "ScrollRate", ScrollRate, buffer);
- WWWritePrivateProfileInt("Options", "Brightness", Brightness, buffer);
- WWWritePrivateProfileInt("Options", "Volume", Volume, buffer);
- WWWritePrivateProfileInt("Options", "ScoreVolume", ScoreVolume, buffer);
- WWWritePrivateProfileInt("Options", "Contrast", Contrast, buffer);
- WWWritePrivateProfileInt("Options", "Color", Color, buffer);
- WWWritePrivateProfileInt("Options", "Tint", Tint, buffer);
- WWWritePrivateProfileInt("Options", "AutoScroll", AutoScroll, buffer);
- WWWritePrivateProfileInt("Options", "IsScoreRepeat", IsScoreRepeat, buffer);
- WWWritePrivateProfileInt("Options", "IsScoreShuffle", IsScoreShuffle, buffer);
- WWWritePrivateProfileInt("Options", "DeathAnnounce", IsDeathAnnounce, buffer);
- WWWritePrivateProfileInt("Options", "FreeScrolling", IsFreeScroll, buffer);
- /*
- ** Write the INI data out to a file.
- */
- file.Write(buffer,strlen(buffer));
- }
- /***********************************************************************************************
- * OptionsClass::Set -- Sets options based on current settings *
- * *
- * Use this routine to adjust the palette or sound settings after a fresh scenario load. *
- * It assumes the values needed are already loaded into OptionsClass. *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 06/24/1995 BRR : Created. *
- *=============================================================================================*/
- void OptionsClass::Set(void)
- {
- Set_Brightness(Brightness);
- Set_Contrast(Contrast);
- Set_Color(Color);
- Set_Tint(Tint);
- Set_Sound_Volume(Volume,false);
- Set_Score_Volume(ScoreVolume);
- Set_Repeat(IsScoreRepeat);
- Set_Shuffle(IsScoreShuffle);
- }
- /***********************************************************************************************
- * OptionsClass::Normalize_Delay -- Normalizes delay factor to keep rate constant. *
- * *
- * This routine is used to adjust delay factors that MUST be synchronized on all machines *
- * but should maintain a speed as close to constant as possible. Building animations are *
- * a good example of this. *
- * *
- * INPUT: delay -- The normal delay factor. *
- * *
- * OUTPUT: Returns with the delay to use that has been modified so that a reasonably constant *
- * rate will result. *
- * *
- * WARNINGS: This calculation is crude due to the coarse resolution that a 1/15 second timer *
- * allows. *
- * *
- * Use of this routine ASSUMES that the GameSpeed is synchronized on all machines. *
- * *
- * HISTORY: *
- * 06/18/1995 JLB : Created. *
- * 06/30/1995 JLB : Handles low values in a more consistent manner. *
- *=============================================================================================*/
- int OptionsClass::Normalize_Delay(int delay) const
- {
- static int _adjust[][8] = {
- {2,2,1,1,1,1,1,1},
- {3,3,3,2,2,2,1,1},
- {5,4,4,3,3,2,2,1},
- {7,6,5,4,4,4,3,2}
- };
- if (delay) {
- if (delay < 5) {
- delay = _adjust[delay-1][GameSpeed];
- } else {
- delay = ((delay * 8) / (GameSpeed+1));
- }
- }
- return(delay);
- }
- void OptionsClass::Fixup_Palette(void) const
- {
- Adjust_Palette(OriginalPalette, GamePalette, Brightness, Color, Tint, Contrast);
- }
- int OptionsClass::Normalize_Sound(int volume) const
- {
- return(Fixed_To_Cardinal(volume, Volume));
- }
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