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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\score.h_v 2.18 16 Oct 1995 16:46:18 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SCORE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 19, 1994 *
- * *
- * Last Update : April 19, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCORE_H
- #define SCORE_H
- #include "unit.h"
- #include "building.h"
- class ScoreClass {
- public:
- int Score;
- int NKilled;
- int GKilled;
- int CKilled;
- int NBKilled;
- int GBKilled;
- int CBKilled;
- int NHarvested;
- int GHarvested;
- int CHarvested;
- unsigned long ElapsedTime;
- void Init(void) {memset(this, 0, sizeof(ScoreClass));};
- void Presentation(void);
- /*
- ** File I/O.
- */
- bool Load(FileClass & file);
- bool Save(FileClass & file);
- void Code_Pointers(void);
- void Decode_Pointers(void);
- protected:
- private:
- unsigned char *ChangingGun;
- void ScoreDelay(int ticks);
- void Pulse_Bar_Graph(void);
- void Print_Graph_Title(int,int);
- void Print_Minutes(int minutes);
- void Count_Up_Print(char *str, int percent, int max, int xpos, int ypos);
- void Show_Credits(int house, char const pal[]);
- void Do_GDI_Graph(void const * yellowptr, void const * redptr, int gdikilled, int nodkilled, int ypos);
- void Do_Nod_Casualties_Graph(void);
- void Do_Nod_Buildings_Graph(void);
- void Input_Name(char str[], int xpos, int ypos, char const pal[]);
- };
- class ScoreAnimClass {
- public:
- ScoreAnimClass(int x, int y, void const * data);
- int XPos;
- int YPos;
- CountDownTimerClass Timer;
- void const * DataPtr;
- virtual void Update(void) {} ;
- virtual ~ScoreAnimClass(void) {} ;
- };
- class ScoreCredsClass : public ScoreAnimClass {
- public:
- int Stage;
- int MaxStage;
- int TimerReset;
- void const * CashTurn;
- void const * Clock1;
- virtual void Update(void);
- ScoreCredsClass(int xpos, int ypos, void const * data, int max, int timer);
- virtual ~ScoreCredsClass(void) {};
- };
- class ScoreTimeClass : public ScoreAnimClass {
- public:
- int Stage;
- int MaxStage;
- int TimerReset;
- virtual void Update(void);
- ScoreTimeClass(int xpos, int ypos, void const * data, int max, int timer);
- virtual ~ScoreTimeClass(void) {};
- };
- class ScorePrintClass : public ScoreAnimClass {
- public:
- int Background;
- int Stage;
- void const * PrimaryPalette;
- virtual void Update(void);
- ScorePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK);
- ScorePrintClass( int string, int xpos, int ypos, void const * palette, int background=TBLACK);
- virtual ~ScorePrintClass(void) {};
- };
- class MultiStagePrintClass : public ScoreAnimClass {
- public:
- int Background;
- int Stage;
- void const * PrimaryPalette;
- virtual void Update(void);
- MultiStagePrintClass(void const * string, int xpos, int ypos, void const * palette, int background=TBLACK);
- MultiStagePrintClass( int string, int xpos, int ypos, void const * palette, int background=TBLACK);
- virtual ~MultiStagePrintClass(void) {};
- };
- class ScoreScaleClass : public ScoreAnimClass {
- public:
- int Stage;
- char const * Palette;
- virtual void Update(void);
- ScoreScaleClass(void const * data, int xpos, int ypos, char const pal[]);
- virtual ~ScoreScaleClass(void) {};
- };
- #define MAXSCOREOBJS 8
- extern ScoreAnimClass *ScoreObjs[MAXSCOREOBJS];
- void Multi_Score_Presentation(void);
- #endif
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