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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\toggle.cpv 2.18 16 Oct 1995 16:50:56 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : TOGGLE.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : February 2, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * ToggleClass::ToggleClass -- Normal constructor for toggle button gadgets. *
- * ToggleClass::Turn_Off -- Turns the toggle button to the "OFF" state. *
- * ToggleClass::Turn_On -- Turns the toggle button to the "ON" state. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #include "toggle.h"
- /***********************************************************************************************
- * ToggleClass::ToggleClass -- Normal constructor for toggle button gadgets. *
- * *
- * This is the normal constructor for toggle buttons. A toggle button is one that most *
- * closesly resembles the Windows style. It has an up and down state as well as an on *
- * and off state. *
- * *
- * INPUT: id -- ID number for this button. *
- * *
- * x,y -- Pixel coordinate of upper left corner of this button. *
- * *
- * w,h -- Width and height of the button. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- ToggleClass::ToggleClass(unsigned id, int x, int y, int w, int h)
- : ControlClass(id, x, y, w, h, LEFTPRESS|LEFTRELEASE, true)
- {
- IsPressed = false;
- IsOn = false;
- IsToggleType = false;
- }
- /***********************************************************************************************
- * ToggleClass::Turn_On -- Turns the toggle button to the "ON" state. *
- * *
- * This routine will turn the button on. The button will also be flagged to be redrawn *
- * at the next opportunity. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- void ToggleClass::Turn_On(void)
- {
- IsOn = true;
- Flag_To_Redraw();
- }
- /***********************************************************************************************
- * ToggleClass::Turn_Off -- Turns the toggle button to the "OFF" state. *
- * *
- * This routine will turn the toggle button "off". It will also be flagged to be redrawn *
- * at the next opportunity. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 01/15/1995 JLB : Created. *
- *=============================================================================================*/
- void ToggleClass::Turn_Off(void)
- {
- IsOn = false;
- Flag_To_Redraw();
- }
- /***********************************************************************************************
- * ToggleClass::Action -- Handles mouse clicks on a text button. *
- * *
- * This routine will process any mouse or keyboard event that is associated with this *
- * button object. It detects and flags the text button so that it will properly be drawn *
- * in a pressed or raised state. It also handles any toggle state for the button. *
- * *
- * INPUT: flags -- The event flags that triggered this button. *
- * *
- * key -- The keyboard code associated with this event. Usually this is KN_LMOUSE *
- * or similar, but it could be a regular key if this text button is given *
- * a hotkey. *
- * *
- * OUTPUT: Returns whatever the lower level processing for buttons decides. This is usually *
- * true. *
- * *
- * WARNINGS: The button is flagged to be redrawn by this routine. *
- * *
- * HISTORY: *
- * 01/14/1995 JLB : Created. *
- * 02/02/1995 JLB : Left press doesn't get passed to other buttons now *
- *=============================================================================================*/
- int ToggleClass::Action(unsigned flags, KeyNumType &key)
- {
- /*
- ** If there are no action flag bits set, then this must be a forced call. A forced call
- ** must never actually function like a real call, but rather only performs any necessary
- ** graphic updating.
- */
- if (!flags) {
- if ((unsigned)(Get_Mouse_X() - X) < (unsigned)Width && (unsigned)(Get_Mouse_Y() - Y) < (unsigned)Height ) {
- if (!IsPressed) {
- IsPressed = true;
- Flag_To_Redraw();
- }
- } else {
- if (IsPressed) {
- IsPressed = false;
- Flag_To_Redraw();
- }
- }
- }
- /*
- ** Handle the sticky state for this gadget. It must be processed here
- ** because the event flags might be cleared before the action function
- ** is called.
- */
- Sticky_Process(flags);
- /*
- ** Flag the button to show the pressed down imagery if this mouse button
- ** was pressed over this gadget.
- */
- if (flags & LEFTPRESS) {
- IsPressed = true;
- Flag_To_Redraw();
- flags &= ~LEFTPRESS;
- ControlClass::Action(flags, key);
- key = KN_NONE; // erase the event
- return(true); // stop processing other buttons now
- }
- if (flags & LEFTRELEASE) {
- if (IsPressed) {
- if (IsToggleType) {
- IsOn = (IsOn == false);
- }
- IsPressed = false;
- } else {
- flags &= ~LEFTRELEASE;
- }
- }
- /*
- ** Do normal button processing. This ends up causing the button's ID number to
- ** be returned from the controlling Input() function.
- */
- return(ControlClass::Action(flags, key));
- }
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