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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /*=========================================================================*/
- /* The following prototypes are for the file: SOUNDIO.CPP */
- /*=========================================================================*/
- short Decompress_Frame(void * source, void * dest, short size);
- int __cdecl Stream_Sample_Vol(void *buffer, long size, BOOL (*callback);
- int __cdecl Stream_Sample(void *buffer, long size, BOOL (*callback);
- int __cdecl File_Stream_Sample(char const *filename);
- int __cdecl File_Stream_Sample_Vol(char const *filename, int volume);
- void __cdecl _saveregs _loadds Sound_Callback(void);
- void __cdecl far _saveregs _loadds maintenance_callback(void);
- void __cdecl Load_Sample(char const *filename);
- long __cdecl Load_Sample_Into_Buffer(char const *filename, void *buffer, long size);
- long __cdecl Sample_Read(int fh, void *buffer, long size);
- void __cdecl Free_Sample(void const *sample);
- BOOL __cdecl Sound_Init(int sfx, int score, int sample);
- void far VQA_TimerCallback(void);
- BOOL Audio_Init(int sample, int address, int inter, int dma);
- void __cdecl Sound_End(void);
- void __cdecl Stop_Sample(int handle);
- BOOL __cdecl Sample_Status(int handle);
- BOOL __cdecl Is_Sample_Playing(void const * sample);
- void __cdecl Stop_Sample_Playing(void const * sample);
- int __cdecl Play_Sample(void const *sample);
- int __cdecl Play_Sample_Vol(void const *sample, int priority, int volume);
- int __cdecl Set_Sound_Vol(int volume);
- int __cdecl Set_Score_Vol(int volume);
- void __cdecl Fade_Sample(int handle, int ticks);
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