/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: playertype.h // Author: Tom Spencer-Smith // Date: Dec 1998 // Description: // //----------------------------------------------------------------------------- #if defined(_MSV_VER) #pragma once #endif #ifndef PLAYERTYPE_H #define PLAYERTYPE_H // 4514: unreferenced inline function has been removed. #pragma warning(disable : 4514) //----------------------------------------------------------------------------- typedef enum { PLAYERTYPE_FIRST = -4, PLAYERTYPE_SPECTATOR = PLAYERTYPE_FIRST, // -4 PLAYERTYPE_MUTANT, // -3 PLAYERTYPE_NEUTRAL, // -2 PLAYERTYPE_RENEGADE, // -1 PLAYERTYPE_NOD, // 0 PLAYERTYPE_GDI, // 1 PLAYERTYPE_LAST = PLAYERTYPE_GDI, PLAYERTYPE_MUTATION_MUTATED = PLAYERTYPE_NOD, PLAYERTYPE_MUTATION_REGULAR = PLAYERTYPE_GDI, } PLAYERTYPE; //PLAYERTYPE_LAST_TEAM = PLAYERTYPE_GDI, //PLAYERTYPE_CIVILIAN = PLAYERTYPE_NEUTRAL, //PLAYERTYPE_FIRST_TEAM = PLAYERTYPE_NOD, const char * Player_Type_Name( int player_type ); //----------------------------------------------------------------------------- inline bool Player_Types_Are_Enemies( int player_type_1, int player_type_2 ) { // if either are a spectator or neutral, they are not enemies if (( player_type_1 == PLAYERTYPE_NEUTRAL ) || ( player_type_2 == PLAYERTYPE_NEUTRAL ) ) { return false; } if (( player_type_1 == PLAYERTYPE_SPECTATOR ) || ( player_type_2 == PLAYERTYPE_SPECTATOR ) ) { return false; } // if either is Renegade, they are enemies if (( player_type_1 == PLAYERTYPE_RENEGADE ) || ( player_type_2 == PLAYERTYPE_RENEGADE ) ) { return true; } // iff they are not the same type, they are enemies return ( player_type_1 != player_type_2 ); } #endif // PLAYERTYPE_H