/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWMath * * * * $Archive:: /Commando/Code/wwmath/culltype.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 10/23/98 2:34p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef CULLTYPE_H #define CULLTYPE_H #include "always.h" /* ** CullType is an enumeration of the possible results of a culling ** operation. It is placed here so that all of the different cull functions ** (which are scattered throughout WWMath, WW3D, WWPhys, etc) can ** communicate the result in a consistent way */ typedef enum CULLTYPE { CULL_OUTSIDE = 0, // the object was completely outside the culling volume CULL_INTERSECTING, // the object intersects an edge of the culling volume CULL_INSIDE // the object is completely inside the culling volume }; #endif