/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: encodertypeentry.h // Project: wwbitpack.lib // Author: Tom Spencer-Smith // Date: June 2000 // Description: // //----------------------------------------------------------------------------- #if defined(_MSV_VER) #pragma once #endif #ifndef ENCODERTYPEENTRY_H #define ENCODERTYPEENTRY_H #include "bittype.h" class cEncoderTypeEntry { public: cEncoderTypeEntry::cEncoderTypeEntry(); void Init(double min, double max, double resolution); void Init(int num_bits); bool Scale(double value, ULONG & scaled_value); double Unscale(ULONG u_value); double Clamp(double value); UINT Get_Bit_Precision() const {return BitPrecision;} double Get_Resolution() const {return Resolution;} bool Is_Valid() const; void Invalidate(); bool Is_Value_In_Range(double value) const; private: cEncoderTypeEntry(const cEncoderTypeEntry& source); // Disallow cEncoderTypeEntry& operator=(const cEncoderTypeEntry& rhs); // Disallow void Calc_Bit_Precision(double resolution); double Min; double Max; double Resolution; UINT BitPrecision; }; #endif // ENCODERTYPEENTRY_H