commandosaveload.cpp 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/commandosaveload.cpp $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 9/06/01 1:57p $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "commandosaveload.h"
  36. #include "chunkio.h"
  37. #include "cnetwork.h"
  38. #include "debug.h"
  39. #include "wwmemlog.h"
  40. #include "god.h"
  41. #include "campaign.h"
  42. /*
  43. **
  44. */
  45. CommandoSaveLoadClass _CommandoSaveLoad;
  46. enum {
  47. CHUNKID_NETWORK = 1011991043,
  48. CHUNKID_GOD,
  49. CHUNKID_CAMPAIGN,
  50. };
  51. /*
  52. **
  53. */
  54. bool CommandoSaveLoadClass::Save( ChunkSaveClass &csave )
  55. {
  56. WWMEMLOG(MEM_GAMEDATA);
  57. csave.Begin_Chunk( CHUNKID_NETWORK );
  58. cNetwork::Save( csave );
  59. csave.End_Chunk();
  60. csave.Begin_Chunk( CHUNKID_GOD );
  61. cGod::Save( csave );
  62. csave.End_Chunk();
  63. csave.Begin_Chunk( CHUNKID_CAMPAIGN );
  64. CampaignManager::Save( csave );
  65. csave.End_Chunk();
  66. return true;
  67. }
  68. bool CommandoSaveLoadClass::Load( ChunkLoadClass &cload )
  69. {
  70. WWMEMLOG(MEM_GAMEDATA);
  71. while (cload.Open_Chunk()) {
  72. switch(cload.Cur_Chunk_ID()) {
  73. case CHUNKID_NETWORK:
  74. cNetwork::Load( cload );
  75. break;
  76. case CHUNKID_GOD:
  77. cGod::Load( cload );
  78. break;
  79. case CHUNKID_CAMPAIGN:
  80. CampaignManager::Load( cload );
  81. break;
  82. default:
  83. Debug_Say(( "Unrecognized Commando chunkID\n" ));
  84. break;
  85. }
  86. cload.Close_Chunk();
  87. }
  88. return true;
  89. }