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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/commandosaveload.cpp $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 9/06/01 1:57p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "commandosaveload.h"
- #include "chunkio.h"
- #include "cnetwork.h"
- #include "debug.h"
- #include "wwmemlog.h"
- #include "god.h"
- #include "campaign.h"
- /*
- **
- */
- CommandoSaveLoadClass _CommandoSaveLoad;
- enum {
- CHUNKID_NETWORK = 1011991043,
- CHUNKID_GOD,
- CHUNKID_CAMPAIGN,
- };
- /*
- **
- */
- bool CommandoSaveLoadClass::Save( ChunkSaveClass &csave )
- {
- WWMEMLOG(MEM_GAMEDATA);
- csave.Begin_Chunk( CHUNKID_NETWORK );
- cNetwork::Save( csave );
- csave.End_Chunk();
- csave.Begin_Chunk( CHUNKID_GOD );
- cGod::Save( csave );
- csave.End_Chunk();
- csave.Begin_Chunk( CHUNKID_CAMPAIGN );
- CampaignManager::Save( csave );
- csave.End_Chunk();
- return true;
- }
- bool CommandoSaveLoadClass::Load( ChunkLoadClass &cload )
- {
- WWMEMLOG(MEM_GAMEDATA);
- while (cload.Open_Chunk()) {
- switch(cload.Cur_Chunk_ID()) {
- case CHUNKID_NETWORK:
- cNetwork::Load( cload );
- break;
- case CHUNKID_GOD:
- cGod::Load( cload );
- break;
- case CHUNKID_CAMPAIGN:
- CampaignManager::Load( cload );
- break;
- default:
- Debug_Say(( "Unrecognized Commando chunkID\n" ));
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
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