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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/csconsolecommandevent.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 10/11/01 1:02p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "csconsolecommandevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "gamemode.h"
- #include "cnetwork.h"
- #include "consolefunction.h"
- #include "apppackettypes.h"
- #include "networkobjectmgr.h"
- DECLARE_NETWORKOBJECT_FACTORY(cCsConsoleCommandEvent, NETCLASSID_CSCONSOLECOMMANDEVENT);
- //-----------------------------------------------------------------------------
- cCsConsoleCommandEvent::cCsConsoleCommandEvent(void)
- {
- ::strcpy(Command, "");
- Set_App_Packet_Type(APPPACKETTYPE_CSCONSOLECOMMANDEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cCsConsoleCommandEvent::Init(LPCSTR command)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- WWASSERT(command != NULL);
- WWASSERT(::strlen(command) > 0);
- WWASSERT(::strlen(command) < sizeof(Command));
- ::strcpy(Command, command);
- Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
- Set_Object_Dirty_Bit(0, BIT_CREATION, true);
- }
- //-----------------------------------------------------------------------------
- void
- cCsConsoleCommandEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Server());
- if (GameModeManager::Find("Combat")->Is_Active()) {
- ConsoleFunctionManager::Parse_Input(Command);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cCsConsoleCommandEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Export_Creation(packet);
- packet.Add_Terminated_String(Command);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cCsConsoleCommandEvent::Import_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Import_Creation(packet);
- packet.Get_Terminated_String(Command, sizeof(Command));
- Act();
- Set_Delete_Pending();
- }
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