csconsolecommandevent.cpp 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/csconsolecommandevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 10/11/01 1:02p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "csconsolecommandevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "gamemode.h"
  40. #include "cnetwork.h"
  41. #include "consolefunction.h"
  42. #include "apppackettypes.h"
  43. #include "networkobjectmgr.h"
  44. DECLARE_NETWORKOBJECT_FACTORY(cCsConsoleCommandEvent, NETCLASSID_CSCONSOLECOMMANDEVENT);
  45. //-----------------------------------------------------------------------------
  46. cCsConsoleCommandEvent::cCsConsoleCommandEvent(void)
  47. {
  48. ::strcpy(Command, "");
  49. Set_App_Packet_Type(APPPACKETTYPE_CSCONSOLECOMMANDEVENT);
  50. }
  51. //-----------------------------------------------------------------------------
  52. void
  53. cCsConsoleCommandEvent::Init(LPCSTR command)
  54. {
  55. WWASSERT(cNetwork::I_Am_Only_Client());
  56. WWASSERT(command != NULL);
  57. WWASSERT(::strlen(command) > 0);
  58. WWASSERT(::strlen(command) < sizeof(Command));
  59. ::strcpy(Command, command);
  60. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  61. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  62. }
  63. //-----------------------------------------------------------------------------
  64. void
  65. cCsConsoleCommandEvent::Act(void)
  66. {
  67. WWASSERT(cNetwork::I_Am_Server());
  68. if (GameModeManager::Find("Combat")->Is_Active()) {
  69. ConsoleFunctionManager::Parse_Input(Command);
  70. }
  71. }
  72. //-----------------------------------------------------------------------------
  73. void
  74. cCsConsoleCommandEvent::Export_Creation(BitStreamClass & packet)
  75. {
  76. WWASSERT(cNetwork::I_Am_Only_Client());
  77. cNetEvent::Export_Creation(packet);
  78. packet.Add_Terminated_String(Command);
  79. Set_Delete_Pending();
  80. }
  81. //-----------------------------------------------------------------------------
  82. void
  83. cCsConsoleCommandEvent::Import_Creation(BitStreamClass & packet)
  84. {
  85. WWASSERT(cNetwork::I_Am_Server());
  86. cNetEvent::Import_Creation(packet);
  87. packet.Get_Terminated_String(Command, sizeof(Command));
  88. Act();
  89. Set_Delete_Pending();
  90. }