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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Common.cpp
- *
- * DESCRIPTION
- * Programmer Inserted Common Scripting Functions
- *
- * PROGRAMMER
- * Programming Team
- *
- * VERSION INFO
- * $Author: Rich_d $
- * $Revision: 14 $
- * $Modtime: 6/13/00 11:46a $
- * $Archive: /Commando/Code/Scripts/Common.cpp $
- *
- ******************************************************************************/
- #include "common.h"
- /******************************************************************************
- *
- * NAME
- * RandomVector3
- *
- * DESCRIPTION
- * Generate a random vector.
- *
- * INPUTS
- * xRange - Maximum X extent.
- * yRange - Maximum Y extent.
- * zRange - Maximum Z extent.
- *
- * RESULTS
- * Vector - Randomized vector
- *
- ******************************************************************************/
- Vector3 RandomVector3(float xRange, float yRange, float zRange)
- {
- float x = Commands->Get_Random(-xRange, xRange);
- float y = Commands->Get_Random(-yRange, yRange);
- float z = Commands->Get_Random(-zRange, zRange);
- return Vector3(x, y, z);
- }
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