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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- *
- * VERSION INFO
- * $Author: Byon_g $
- * $Revision: 5 $
- * $Modtime: 10/30/00 6:49p $
- * $Archive: /Commando/Code/Scripts/ScriptFactory.h $
- *
- ******************************************************************************/
- #ifndef _SCRIPTFACTORY_H_
- #define _SCRIPTFACTORY_H_
- class ScriptImpClass;
- class ScriptRegistrar;
- class ScriptFactory
- {
- public:
- virtual ~ScriptFactory();
- // Retrieve the name of this ScriptFactory
- const char* GetName(void);
- // Retrieve the parameter description for this ScriptFactory
- const char* GetParamDescription(void);
- // Create and instance of this Script
- virtual ScriptImpClass* Create(void) = 0;
- protected:
- friend class ScriptRegistrar;
- ScriptFactory(const char* name, const char* param);
- // Retrieve next node
- ScriptFactory* GetNext(void) const;
- // Set next node
- void SetNext(ScriptFactory* link);
- private:
- ScriptFactory* mNext;
- const char * ScriptName;
- const char * ParamDescription;
- };
- #endif // _SCRIPTFACTORY_H_
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