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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : ChunkView *
- * *
- * $Archive:: /Commando/Code/Tools/ChunkView/ChunkFileImage.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 9/28/99 9:48a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include <assert.h>
- #include "ChunkFileImage.h"
- #include "rawfile.h"
- #include "chunkio.h"
- ChunkFileImageClass::ChunkFileImageClass(void) :
- RootNode(NULL)
- {
- }
- ChunkFileImageClass::~ChunkFileImageClass(void)
- {
- Reset();
- }
- void ChunkFileImageClass::Reset(void)
- {
- // have to handle the fact that there isn't one root node,
- ChunkImageClass * node_to_delete = RootNode;
- while (node_to_delete) {
- ChunkImageClass * sibling = node_to_delete->Sibling;
- delete node_to_delete;
- node_to_delete = sibling;
- }
- }
- void ChunkFileImageClass::Load(const char * filename)
- {
- RawFileClass file(filename);
- file.Open();
- ChunkLoadClass cload(&file);
-
- cload.Open_Chunk();
- RootNode = new ChunkImageClass;
- RootNode->Load(cload);
- cload.Close_Chunk();
- // while we have more top-level chunks, load them and link them
- // to the root through its sibling pointer
- while (cload.Open_Chunk()) {
- ChunkImageClass * root_sibling = new ChunkImageClass;
- root_sibling->Load(cload);
- RootNode->Add_Sibling(root_sibling);
- cload.Close_Chunk();
- }
- file.Close();
- }
- ChunkImageClass::ChunkImageClass(void) :
- Child(NULL),
- Sibling(NULL),
- Data(NULL),
- ID(0),
- Length(0)
- {
- }
- ChunkImageClass::~ChunkImageClass(void)
- {
- // Delete our children
- ChunkImageClass * child = Child;
- while (child) {
- ChunkImageClass * child_sibling = child->Sibling;
- delete child;
- child = child_sibling;
- }
- // Delete our data
- if (Data != NULL) {
- delete Data;
- }
- }
- void ChunkImageClass::Load(ChunkLoadClass & cload)
- {
- ID = cload.Cur_Chunk_ID();
- Length = cload.Cur_Chunk_Length();
- if (cload.Contains_Chunks()) {
- while (cload.Open_Chunk()) {
- ChunkImageClass * new_child = new ChunkImageClass;
- new_child->Load(cload);
- Add_Child(new_child);
- cload.Close_Chunk();
- }
- } else {
-
- if (Length > 0) {
- Data = new uint8[Length];
- cload.Read(Data,Length);
- }
-
- }
- }
- void ChunkImageClass::Add_Child(ChunkImageClass * new_child)
- {
- assert(new_child != NULL);
- assert(new_child->Sibling == NULL);
- // need to add to the tail...
- if (Child == NULL) {
- Child = new_child;
- } else {
- Child->Add_Sibling(new_child);
- }
- }
- void ChunkImageClass::Add_Sibling(ChunkImageClass * new_sibling)
- {
- // Need to add to the tail so we display chunks in
- // the same order they appear in the file, so we
- // search for the tail.
- ChunkImageClass * tail = this;
- while (tail->Sibling != NULL) {
- tail = tail->Sibling;
- }
- tail->Sibling = new_sibling;
- assert(new_sibling->Sibling == NULL);
- }
- int ChunkImageClass::Get_Child_Count(void) const
- {
- int count = 0;
- ChunkImageClass * child = Child;
- while (child != NULL) {
- count++;
- child = child->Sibling;
- }
- return count;
- }
- const ChunkImageClass * ChunkImageClass::Get_Child(int i) const
- {
- int count = 0;
- ChunkImageClass * child = Child;
- while (child != NULL && count < i) {
- count++;
- child = child->Sibling;
- }
-
- assert(count == i);
- return child;
- }
- int ChunkImageClass::Get_Sibling_Count(void) const
- {
- // NOTE: counts 'this' as a sibling.
- int count = 0;
- const ChunkImageClass * sibling = this;
- while (sibling != NULL) {
- count++;
- sibling = sibling->Sibling;
- }
- return count;
- }
- const ChunkImageClass * ChunkImageClass::Get_Sibling(int i) const
- {
- // NOTE: sibling(0) is 'this' (just makes some other code simpler...)
- int count = 0;
- const ChunkImageClass * sibling = this;
- while (sibling != NULL && count < i) {
- count++;
- sibling = sibling->Sibling;
- }
- assert(count == i);
- return sibling;
- }
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