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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // EditStringDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "editstringdialog.h"
- #include "translateobj.h"
- #include "definitionclassids.h"
- #include "presetmgr.h"
- #include "preset.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // Local prototypes
- /////////////////////////////////////////////////////////////////////////////
- bool Is_Valid_ID_Char (char ch);
- /////////////////////////////////////////////////////////////////////////////
- //
- // EditStringDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- EditStringDialogClass::EditStringDialogClass(CWnd* pParent /*=NULL*/)
- : m_Object (NULL),
- CDialog(EditStringDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(EditStringDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- EditStringDialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(EditStringDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(EditStringDialogClass, CDialog)
- //{{AFX_MSG_MAP(EditStringDialogClass)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- EditStringDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- //
- // Get information about the location where we want to create the
- // sound preset picker control
- //
- HWND placeholder_wnd = ::GetDlgItem (m_hWnd, IDC_SOUND_PRESET_EDIT);
- CRect rect;
- ::GetWindowRect (placeholder_wnd, &rect);
- ScreenToClient (&rect);
- ::DestroyWindow (placeholder_wnd);
- //
- // Create the preset picker control
- //
- m_PresetPicker.Create_Picker (WS_CHILD | WS_TABSTOP | WS_VISIBLE, rect, this, 101);
- m_PresetPicker.Set_Read_Only (true);
- //
- // Configure the preset picker control
- //
- m_PresetPicker.Set_Class_ID (CLASSID_SOUND);
- if (m_Object != NULL && m_Object->Get_Sound_ID () > 0) {
- PresetClass *preset = PresetMgrClass::Find_Preset (m_Object->Get_Sound_ID ());
- m_PresetPicker.Set_Preset (preset);
- }
- //
- // Fill in the text controls
- //
- if (m_Object != NULL) {
- CString text = m_Object->Get_English_String ();
- Convert_Newline_To_Chars (text);
-
- SetDlgItemText (IDC_CODEID_EDIT, m_Object->Get_ID_Desc ());
- SetDlgItemText (IDC_STRING_EDIT, text);
- SetDlgItemText (IDC_ANIMATION_NAME_EDIT, m_Object->Get_Animation_Name ());
- //
- // Select the string so the user can readily modify its contents
- //
- ::SetFocus (::GetDlgItem (m_hWnd, IDC_STRING_EDIT));
- SendDlgItemMessage (IDC_STRING_EDIT, EM_SETSEL, (WPARAM)0, (LPARAM)-1);
- } else {
- SetDlgItemText (IDC_CODEID_EDIT, "IDS_");
-
- //
- // Select the CODE ID so the user can enter a valid ID
- //
- ::SetFocus (::GetDlgItem (m_hWnd, IDC_CODEID_EDIT));
- SendDlgItemMessage (IDC_CODEID_EDIT, EM_SETSEL, (WPARAM)0, (LPARAM)-1);
- }
-
- return FALSE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Convert_Newline_To_Chars
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- EditStringDialogClass::Convert_Newline_To_Chars (CString &string)
- {
- CString retval;
- //
- // Take a guess as to how large to make the final string
- //
- int count = string.GetLength ();
- //
- // Copy characters between the strings
- //
- for (int index = 0; index < count; index ++) {
-
- if (string[index] == '\n') {
- retval += "\\n";
- } else if (string[index] == '\t') {
- retval += "\\t";
- } else {
- retval += string[index];
- }
- }
- string = retval;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Convert_Chars_To_Newline
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- EditStringDialogClass::Convert_Chars_To_Newline (CString &string)
- {
- CString retval;
-
- //
- // Take a guess as to how large to make the final string
- //
- int count = string.GetLength ();
- //retval.GetBufferSetLength (count);
- //
- // Copy characters between the strings
- //
- for (int index = 0; index < count; index ++) {
-
- if (index + 1 < count && string[index] == '\\' && string[index + 1] == 'n') {
- retval += '\n';
- index ++;
- } else if (index + 1 < count && string[index] == '\\' && string[index + 1] == 't') {
- retval += '\t';
- index ++;
- } else {
- retval += string[index];
- }
- }
- string = retval;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- EditStringDialogClass::OnOK (void)
- {
- if (Validate_ID ()) {
-
- //
- // Create a new translation object (if necessary)
- //
- if (m_Object == NULL) {
- m_Object = new TDBObjClass;
- }
- //
- // Read the strings the user entered
- //
- CString code_id;
- GetDlgItemText (IDC_CODEID_EDIT, code_id);
- CString text;
- GetDlgItemText (IDC_STRING_EDIT, text);
- Convert_Chars_To_Newline (text);
- CString anim_name;
- GetDlgItemText (IDC_ANIMATION_NAME_EDIT, anim_name);
- //
- // Pass the new strings onto the translation object
- //
- m_Object->Set_ID_Desc (code_id);
- m_Object->Set_English_String (text);
- m_Object->Set_Animation_Name (anim_name);
-
- //
- // Pass the sound preset ID onto the translation object
- //
- int sound_id = -1;
- PresetClass *sound_preset = m_PresetPicker.Get_Preset ();
- if (sound_preset != NULL) {
- sound_id = sound_preset->Get_ID ();
- }
- m_Object->Set_Sound_ID (sound_id);
-
- CDialog::OnOK ();
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Validate_ID
- //
- /////////////////////////////////////////////////////////////////////////////
- bool
- EditStringDialogClass::Validate_ID (void)
- {
- bool retval = false;
- //
- // Get the string ID from the control
- //
- CString code_id;
- GetDlgItemText (IDC_CODEID_EDIT, code_id);
- //
- // Validate the ID
- //
- return Validate_String_ID (m_hWnd, code_id);
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Validate_String_ID
- //
- /////////////////////////////////////////////////////////////////////////////
- bool
- Validate_String_ID (HWND wnd, const char *string_id)
- {
- bool retval = false;
- CString code_id = string_id;
- if (code_id.GetLength () == 0) {
-
- //
- // Warn the user they need to enter some ID
- //
- ::MessageBox (wnd, "Please enter a descriptive token for the code identifier.", "Invalid Code ID", MB_ICONERROR | MB_OK);
- } else if (code_id.GetLength () < 4) {
- //
- // Warn the user they should enter a descriptive name
- //
- ::MessageBox (wnd, "Code identifier is too short. Please enter a more descriptive token for the code identifier.", "Invalid Code ID", MB_ICONERROR | MB_OK);
- } else if (code_id[0] < 0x41 || code_id[0] > 0x7A || (code_id[0] >= 0x5B && code_id[0] <= 0x60)) {
-
- //
- // Warn the user the name must start with a character
- //
- ::MessageBox (wnd, "The code identifier must begin with a character (not a number), please enter a valid identifier.", "Invalid Code ID", MB_ICONERROR | MB_OK);
- } else {
-
- //
- // Check each character in the string to make sure its exceptable
- //
- int count = code_id.GetLength ();
- bool is_valid = true;
- for (int index = 1; is_valid && index < count; index ++) {
- is_valid &= Is_Valid_ID_Char (code_id[index]);
- }
- if (is_valid == false) {
-
- //
- // Warn the user that the code ID contains an illegal character
- //
- ::MessageBox (wnd, "The code identifier can only contain characters (a-z, A-Z), numbers (0-9), and the underscore character (_), please enter a valid identifier.", "Invalid Code ID", MB_ICONERROR | MB_OK);
- } else {
- retval = true;
- }
- }
- return retval;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Is_Valid_ID_Char
- //
- /////////////////////////////////////////////////////////////////////////////
- bool
- Is_Valid_ID_Char (char ch)
- {
- bool is_valid = false;
-
- //
- // The character if valid if its either a character, a number, or an underscore
- //
- is_valid |= (ch >= '0' && ch <= '9');
- is_valid |= (ch >= 'A' && ch <= 'Z');
- is_valid |= (ch >= 'a' && ch <= 'z');
- is_valid |= (ch == '_');
-
- return is_valid;
- }
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