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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // LightSolveOptionsDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "sceneeditor.h"
- #include "utils.h"
- #include "lightsolveoptionsdialog.h"
- #include "lightsolveprogressdialog.h"
- #include "phys.h"
- #include "rendobj.h"
- #include "lightsolvecontext.h"
- #include "pscene.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // LightSolveOptionsDialogClass dialog
- LightSolveOptionsDialogClass::LightSolveOptionsDialogClass(CWnd* pParent /*=NULL*/)
- : CDialog(LightSolveOptionsDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(LightSolveOptionsDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- void LightSolveOptionsDialogClass::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(LightSolveOptionsDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(LightSolveOptionsDialogClass, CDialog)
- //{{AFX_MSG_MAP(LightSolveOptionsDialogClass)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // LightSolveOptionsDialogClass message handlers
- BOOL LightSolveOptionsDialogClass::OnInitDialog()
- {
- CDialog::OnInitDialog();
- return TRUE;
- }
- void LightSolveOptionsDialogClass::OnOK()
- {
- LightSolveContextClass context;
- SceneEditorClass *scene = ::Get_Scene_Editor ();
- //
- // Setup the solve options
- //
- context.Enable_Occlusion(SendDlgItemMessage(IDC_LIGHT_SOLVE_OCCLUSION,BM_GETCHECK));
- context.Enable_Filtering(SendDlgItemMessage(IDC_LIGHT_SOLVE_FILTERING,BM_GETCHECK));
- //
- // Run the solve
- //
- LightSolveProgressDialog::Solve(context,this);
-
- CDialog::OnOK ();
- return ;
- }
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