PhysObjectEditDialog.cpp 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/PhysObjectEditDialog.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 4/18/00 4:47p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "stdafx.h"
  36. #include "leveledit.h"
  37. #include "PhysObjectEditDialog.h"
  38. #ifdef _DEBUG
  39. #define new DEBUG_NEW
  40. #undef THIS_FILE
  41. static char THIS_FILE[] = __FILE__;
  42. #endif
  43. /////////////////////////////////////////////////////////////////////////////
  44. //
  45. // PhysObjectEditDialogClass
  46. //
  47. /////////////////////////////////////////////////////////////////////////////
  48. PhysObjectEditDialogClass::PhysObjectEditDialogClass(CWnd* pParent /*=NULL*/)
  49. : CDialog(PhysObjectEditDialogClass::IDD, pParent)
  50. {
  51. //{{AFX_DATA_INIT(PhysObjectEditDialogClass)
  52. // NOTE: the ClassWizard will add member initialization here
  53. //}}AFX_DATA_INIT
  54. return ;
  55. }
  56. /////////////////////////////////////////////////////////////////////////////
  57. //
  58. // DoDataExchange
  59. //
  60. /////////////////////////////////////////////////////////////////////////////
  61. void
  62. PhysObjectEditDialogClass::DoDataExchange (CDataExchange* pDX)
  63. {
  64. CDialog::DoDataExchange(pDX);
  65. //{{AFX_DATA_MAP(PhysObjectEditDialogClass)
  66. // NOTE: the ClassWizard will add DDX and DDV calls here
  67. //}}AFX_DATA_MAP
  68. return ;
  69. }
  70. BEGIN_MESSAGE_MAP(PhysObjectEditDialogClass, CDialog)
  71. //{{AFX_MSG_MAP(PhysObjectEditDialogClass)
  72. //}}AFX_MSG_MAP
  73. END_MESSAGE_MAP()
  74. /////////////////////////////////////////////////////////////////////////////
  75. //
  76. // OnInitDialog
  77. //
  78. /////////////////////////////////////////////////////////////////////////////
  79. BOOL
  80. PhysObjectEditDialogClass::OnInitDialog (void)
  81. {
  82. CDialog::OnInitDialog ();
  83. CRect rect;
  84. ::GetWindowRect (::GetDlgItem (m_hWnd, IDC_EDIT_AREA), &rect);
  85. ScreenToClient (&rect);
  86. ::DestroyWindow (::GetDlgItem (m_hWnd, IDC_EDIT_AREA));
  87. //
  88. // Setup the form we use to edit the physics object
  89. //
  90. m_ObjectEditForm.Create (this, 101);
  91. m_ObjectEditForm.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), 0);
  92. return TRUE;
  93. }
  94. /////////////////////////////////////////////////////////////////////////////
  95. //
  96. // OnOK
  97. //
  98. /////////////////////////////////////////////////////////////////////////////
  99. void
  100. PhysObjectEditDialogClass::OnOK (void)
  101. {
  102. if (m_ObjectEditForm.Apply_Changes ()) {
  103. CDialog::OnOK ();
  104. }
  105. return ;
  106. }