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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/ScriptMgr.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/27/00 8:53a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "scriptmgr.h"
- #include "..\..\scripts\ScriptEvents.H"
- #include "EditScript.h"
- #include "Utils.h"
- #include "FileMgr.h"
- #include "FileLocations.h"
- //////////////////////////////////////////////////////////////////////////
- // Static member initialization
- //////////////////////////////////////////////////////////////////////////
- SCRIPT_LIST ScriptMgrClass::_ScriptList;
- //////////////////////////////////////////////////////////////////////////
- //
- // ~ScriptMgrClass
- //
- //////////////////////////////////////////////////////////////////////////
- ScriptMgrClass::~ScriptMgrClass (void)
- {
- Shutdown ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Initialize
- //
- //////////////////////////////////////////////////////////////////////////
- void
- ScriptMgrClass::Initialize (void)
- {
- CString scripts_path = ::Get_File_Mgr ()->Make_Full_Path (SCRIPTS_PATH);
- //CString search_path = ::Make_Path (scripts_path, "*.dll");
- CString filename;
- // Denzil 4/3/00 - Use scripts.dll for all builds
- #if(0)
- #ifdef WWDEBUG
- #ifndef NDEBUG
- filename = "SCRIPTSD.DLL";
- #else
- filename = "SCRIPTSP.DLL";
- #endif
- #else
- filename = "SCRIPTS.DLL";
- #endif
- #else // Denzil
- filename = "SCRIPTS.DLL";
- #endif // Denzil
- //
- // Find all files that match this wildcard
- //
- /*WIN32_FIND_DATA find_info = { 0 };
- BOOL keep_going = TRUE;
- for (HANDLE file_find = ::FindFirstFile (search_path, &find_info);
- (file_find != INVALID_HANDLE_VALUE) && keep_going;
- keep_going = ::FindNextFile (file_find, &find_info))
- {*/
- //
- // Build a path to the DLL
- //
- //CString dll_name = ::Make_Path (scripts_path, Get_Filename_From_Path (find_info.cFileName));
- CString dll_name = ::Make_Path (scripts_path, filename);
- if (::GetFileAttributes (dll_name) != 0xFFFFFFFF) {
- HMODULE module_handle = ::LoadLibrary (dll_name);
- if (module_handle != NULL) {
-
- // Lookup the function pointer we need to call to determine
- // a filename list
- LPFN_GET_SCRIPT_COUNT pfn_get_script_count = (LPFN_GET_SCRIPT_COUNT)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_COUNT);
- LPFN_GET_SCRIPT_NAME pfn_get_script_name = (LPFN_GET_SCRIPT_NAME)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_NAME);
- LPFN_GET_SCRIPT_PARAM_DESCRIPTION pfn_get_param_desc = (LPFN_GET_SCRIPT_PARAM_DESCRIPTION)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_PARAM_DESCRIPTION);
- ASSERT (pfn_get_script_count != NULL);
- ASSERT (pfn_get_script_name != NULL);
- ASSERT (pfn_get_param_desc != NULL);
- if ((pfn_get_script_count != NULL) &&
- (pfn_get_script_name != NULL) &&
- (pfn_get_param_desc != NULL))
- {
- int count = (*pfn_get_script_count) ();
-
- //
- // Loop through all the scripts in the list and add their names
- // to our list
- //
- for (int index = 0; index < count; index ++) {
- EditScriptClass *script = new EditScriptClass;
-
- //
- // Pass the script name, and the script params onto our object
- //
- script->Set_Name ((*pfn_get_script_name) (index));
- script->Set_Param_Desc ((*pfn_get_param_desc) (index));
- // Add this script to the list
- _ScriptList.Add (script);
- }
- }
- // Unload the DLL from memory
- ::FreeLibrary (module_handle);
- module_handle = NULL;
- }
- }
- /*}
- if (file_find != INVALID_HANDLE_VALUE) {
- ::FindClose (file_find);
- }*/
-
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Shutdown
- //
- //////////////////////////////////////////////////////////////////////////
- void
- ScriptMgrClass::Shutdown (void)
- {
- for (int index = 0; index < _ScriptList.Count (); index++) {
- EditScriptClass *script = _ScriptList[index];
- SAFE_DELETE (script);
- }
- _ScriptList.Delete_All ();
- return ;
- }
- //////////////////////////////////////////////////////////////////////////
- //
- // Find_Script
- //
- //////////////////////////////////////////////////////////////////////////
- EditScriptClass *
- ScriptMgrClass::Find_Script (LPCTSTR name)
- {
- EditScriptClass *script = NULL;
- for (int index = 0; (index < _ScriptList.Count ()) && (script == NULL); index++) {
- EditScriptClass *curr_script = _ScriptList[index];
-
- //
- // Is this the script we are looking for?
- //
- if (::lstrcmpi (curr_script->Get_Name (), name) == 0) {
- script = curr_script;
- }
- }
- return script;
- }
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