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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/StringPicker.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/22/01 3:58p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "stringpicker.h"
- #include "stringpickermaindialog.h"
- #include "translatedb.h"
- #include "translateobj.h"
- /////////////////////////////////////////////////////////////////////////
- //
- // StringPickerClass
- //
- /////////////////////////////////////////////////////////////////////////
- StringPickerClass::StringPickerClass (void)
- : m_EntryID (0)
- {
- m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_LIST), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
- return ;
- }
- /////////////////////////////////////////////////////////////////////////
- //
- // ~StringPickerClass
- //
- /////////////////////////////////////////////////////////////////////////
- StringPickerClass::~StringPickerClass (void)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////
- //
- // On_Pick
- //
- /////////////////////////////////////////////////////////////////////////
- void
- StringPickerClass::On_Pick (void)
- {
- //
- // Show the dialog to the user so they can pick a string
- //
- StringPickerMainDialogClass dialog (this);
- dialog.Set_String_ID (m_EntryID);
- if (dialog.DoModal () == IDOK) {
-
- m_EntryID = dialog.Get_String_ID ();
- //
- // Change the text of the window control
- //
- TDBObjClass *object = TranslateDBClass::Find_Object (m_EntryID);
- if (object != NULL) {
- const StringClass &text = object->Get_ID_Desc ();
- SetWindowText (text);
- } else {
- SetWindowText ("");
- }
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////
- //
- // Set_Entry
- //
- /////////////////////////////////////////////////////////////////////////
- void
- StringPickerClass::Set_Entry (int entry_id)
- {
- m_EntryID = entry_id;
- //
- // Change the text of the window control
- //
- TDBObjClass *object = TranslateDBClass::Find_Object (entry_id);
- if (object != NULL) {
- const StringClass &text = object->Get_ID_Desc ();
- SetWindowText (text);
- } else {
- SetWindowText ("");
- }
- return ;
- }
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