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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // UIThread.cpp : implementation file
- //
- #include "stdafx.h"
- #include "leveledit.h"
- #include "UIThread.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // UIThreadClass
- IMPLEMENT_DYNCREATE(UIThreadClass, CWinThread)
- UIThreadClass::UIThreadClass()
- {
- }
- UIThreadClass::~UIThreadClass()
- {
- }
- BOOL UIThreadClass::InitInstance()
- {
- // TODO: perform and per-thread initialization here
- return TRUE;
- }
- int UIThreadClass::ExitInstance()
- {
- // TODO: perform any per-thread cleanup here
- return CWinThread::ExitInstance();
- }
- BEGIN_MESSAGE_MAP(UIThreadClass, CWinThread)
- //{{AFX_MSG_MAP(UIThreadClass)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // UIThreadClass message handlers
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