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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/WaypathDefinition.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/01/00 2:11p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "waypathdefinition.h"
- #include "simpledefinitionfactory.h"
- #include "definitionclassids.h"
- #include "definitionmgr.h"
- #include "persistfactory.h"
- #include "editorchunkids.h"
- #include "waypathnode.h"
- //////////////////////////////////////////////////////////////////////////////////
- // Constants
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_VARIABLES = 0x00000100,
- CHUNKID_BASE_CLASS = 0x00000200,
- };
- enum
- {
- VARID_PASSABLE_OBJ_ID = 0x01
- };
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Static factories
- //
- //////////////////////////////////////////////////////////////////////////////////
- DECLARE_DEFINITION_FACTORY(WaypathDefinitionClass, CLASSID_WAYPATH, "Waypath") _WaypathDefFactory;
- SimplePersistFactoryClass<WaypathDefinitionClass, CHUNKID_WAYPATH_DEF> _WaypathDefPersistFactory;
- //////////////////////////////////////////////////////////////////////////////////
- //
- // WaypathDefinitionClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- WaypathDefinitionClass::WaypathDefinitionClass (void)
- : m_PassableObjects (0),
- DefinitionClass ()
-
- {
- ENUM_PARAM (WaypathDefinitionClass, m_PassableObjects, ("All", 1, "Humans", 2, "Ground Vehicles", 3, "Flying Vehicles", 4, NULL));
- return ;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // ~WaypathDefinitionClass
- //
- //////////////////////////////////////////////////////////////////////////////////
- WaypathDefinitionClass::~WaypathDefinitionClass (void)
- {
- return ;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Get_Factory
- //
- //////////////////////////////////////////////////////////////////////////////////
- const PersistFactoryClass &
- WaypathDefinitionClass::Get_Factory (void) const
- {
- return _WaypathDefPersistFactory;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Save
- //
- //////////////////////////////////////////////////////////////////////////////////
- bool
- WaypathDefinitionClass::Save (ChunkSaveClass &csave)
- {
- bool retval = true;
- csave.Begin_Chunk (CHUNKID_BASE_CLASS);
- retval &= DefinitionClass::Save (csave);
- csave.End_Chunk ();
- csave.Begin_Chunk (CHUNKID_VARIABLES);
- WRITE_MICRO_CHUNK (csave, VARID_PASSABLE_OBJ_ID, m_PassableObjects);
- csave.End_Chunk ();
- return retval;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Load
- //
- //////////////////////////////////////////////////////////////////////////////////
- bool
- WaypathDefinitionClass::Load (ChunkLoadClass &cload)
- {
- bool retval = true;
- while (cload.Open_Chunk ()) {
- switch (cload.Cur_Chunk_ID ()) {
-
- case CHUNKID_BASE_CLASS:
- retval &= DefinitionClass::Load (cload);
- break;
- case CHUNKID_VARIABLES:
- retval &= Load_Variables (cload);
- break;
- }
- cload.Close_Chunk ();
- }
- return retval;
- }
- ///////////////////////////////////////////////////////////////////////
- //
- // Load_Variables
- //
- ///////////////////////////////////////////////////////////////////////
- bool
- WaypathDefinitionClass::Load_Variables (ChunkLoadClass &cload)
- {
- //
- // Loop through all the microchunks that define the variables
- //
- while (cload.Open_Micro_Chunk ()) {
- switch (cload.Cur_Micro_Chunk_ID ()) {
-
- READ_MICRO_CHUNK (cload, VARID_PASSABLE_OBJ_ID, m_PassableObjects);
- }
- cload.Close_Micro_Chunk ();
- }
- return true;
- }
- //////////////////////////////////////////////////////////////////////////////////
- //
- // Create
- //
- //////////////////////////////////////////////////////////////////////////////////
- PersistClass *
- WaypathDefinitionClass::Create (void) const
- {
- return new WaypathNodeClass ();
- }
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