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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /****************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/BinkMovie/subtitlemanager.h $
- *
- * DESCRIPTION
- * Subtitling manager
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- *
- * VERSION INFO
- * $Author: Denzil_l $
- * $Modtime: 1/15/02 9:13p $
- * $Revision: 2 $
- *
- ****************************************************************************/
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef _SUBTITLEMANAGER_H_
- #define _SUBTITLEMANAGER_H_
- #include "always.h"
- #include <wwlib\vector.h>
- #include "wwstring.h"
- #include <windows.h>
- #include "render2dsentence.h"
- class SubTitleClass;
- class Surface;
- class SubTitleManagerClass
- {
- public:
- // Instantiate a subtitle manager
- static SubTitleManagerClass* Create(const char* filename, const char* subtitlefilename, FontCharsClass* font);
- // Destroy subtitle manager
- ~SubTitleManagerClass();
- // Check if there are subtitles.
- bool Has_Sub_Titles(void) const { return (mSubTitles != NULL); }
- // Reset subtitles to start
- void Reset(void);
- // Process subtitles
- bool Process(unsigned long movieTime);
- void Render();
- private:
- // Prevent direct creation
- SubTitleManagerClass();
- void Set_Font(FontCharsClass* font);
- bool Load_Sub_Titles(const char* moviename, const char* subtitlefilename);
- void Draw_Sub_Title(const SubTitleClass* subtitle);
- DynamicVectorClass<class SubTitleClass*>* mSubTitles;
- int mSubTitleIndex;
- SubTitleClass* mActiveSubTitle;
- Render2DSentenceClass Renderer;
- };
- #endif // _SUBTITLEMANAGER_H_
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