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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/SoundEnvironment.h $*
- * *
- * Author:: Ian Leslie *
- * *
- * $Modtime:: 4/20/01 7:01p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SOUNDENVIRONMENT_H
- #define SOUNDENVIRONMENT_H
- // Includes.
- #include "refcount.h"
- // Class declarations.
- class CameraClass;
- class PhysicsSceneClass;
- // A simple class that, upon each update, will determine of there is an object vertically
- // above the camera (at any height). If so then an amplitude value is attenuated. If, the
- // camera is also in an environment zone, then the amplitude is attenuated further. Amplitude
- // values are in the range 0..1. This class also uses a small mixing buffer so that amplitude
- // changes occur smoothly over time.
- class SoundEnvironmentClass : public RefCountClass
- {
- public:
- SoundEnvironmentClass();
- ~SoundEnvironmentClass();
-
- void Reset();
- void Update (PhysicsSceneClass *scene, CameraClass *camera);
- float Get_Amplitude() {return (AmplitudeSum / AMPLITUDE_BUFFER_SIZE);}
- void Add_User() {UserCount++;} // Call to indicate that you want to start using this object.
- void Remove_User() {UserCount--;} // Call to indicate that you no longer need this object.
- protected:
-
- enum {
- AMPLITUDE_BUFFER_SIZE = 8
- };
- unsigned UserCount;
- unsigned AmplitudeIndex;
- float AmplitudeSum;
- float *AmplitudeBuffer;
- };
- #endif // SOUNDENVIRONMENT_H
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