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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/assetdep.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 4/20/00 5:59p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ASSET_DEP_H
- #define __ASSET_DEP_H
- #include "vector.h"
- ///////////////////////////////////////////////////////////////////////
- // Forward declarations
- ///////////////////////////////////////////////////////////////////////
- class ChunkSaveClass;
- class ChunkLoadClass;
- class StringClass;
- ///////////////////////////////////////////////////////////////////////
- //
- // AssetDependencyManager
- //
- ///////////////////////////////////////////////////////////////////////
- class AssetDependencyManager
- {
- public:
-
- ////////////////////////////////////////////////////////////////////
- // Public data types
- ////////////////////////////////////////////////////////////////////
- typedef DynamicVectorClass<StringClass> ASSET_LIST;
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
- static void Save_Always_Dependencies (const char *path, ASSET_LIST &asset_list);
- static void Save_Level_Dependencies (const char *full_path, ASSET_LIST &asset_list);
- static void Save_Dependencies (ChunkSaveClass &csave, ASSET_LIST &asset_list);
- static void Load_Level_Assets (const char *level_name);
- static void Load_Always_Assets (void);
- static void Load_Assets (const char *filename);
- static void Load_Assets (ChunkLoadClass &cload);
- };
- #endif //__ASSET_DEP_H
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