assetdep.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/assetdep.h $*
  25. * *
  26. * $Author:: Patrick $*
  27. * *
  28. * $Modtime:: 4/20/00 5:59p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __ASSET_DEP_H
  39. #define __ASSET_DEP_H
  40. #include "vector.h"
  41. ///////////////////////////////////////////////////////////////////////
  42. // Forward declarations
  43. ///////////////////////////////////////////////////////////////////////
  44. class ChunkSaveClass;
  45. class ChunkLoadClass;
  46. class StringClass;
  47. ///////////////////////////////////////////////////////////////////////
  48. //
  49. // AssetDependencyManager
  50. //
  51. ///////////////////////////////////////////////////////////////////////
  52. class AssetDependencyManager
  53. {
  54. public:
  55. ////////////////////////////////////////////////////////////////////
  56. // Public data types
  57. ////////////////////////////////////////////////////////////////////
  58. typedef DynamicVectorClass<StringClass> ASSET_LIST;
  59. ////////////////////////////////////////////////////////////////////
  60. // Public methods
  61. ////////////////////////////////////////////////////////////////////
  62. static void Save_Always_Dependencies (const char *path, ASSET_LIST &asset_list);
  63. static void Save_Level_Dependencies (const char *full_path, ASSET_LIST &asset_list);
  64. static void Save_Dependencies (ChunkSaveClass &csave, ASSET_LIST &asset_list);
  65. static void Load_Level_Assets (const char *level_name);
  66. static void Load_Always_Assets (void);
  67. static void Load_Assets (const char *filename);
  68. static void Load_Assets (ChunkLoadClass &cload);
  69. };
  70. #endif //__ASSET_DEP_H