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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/assets.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 8/31/01 8:03p $*
- * *
- * $Revision:: 31 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef ASSETS_H
- #define ASSETS_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef ASSETMGR_H
- #include "assetmgr.h"
- #endif
- #ifndef INI_H
- #include "ini.h"
- #endif
- /*
- ** INI File Access
- */
- void Set_INI_Path( const char * path );
- INIClass * Get_INI( const char * filename );
- void Save_INI( INIClass * p_ini, const char * filename );
- void Release_INI( INIClass * ini );
- /*
- ** Path Striping
- */
- void Strip_Path_From_Filename( StringClass& new_name, const char * filename );
- void Get_Render_Obj_Name_From_Filename( StringClass& new_name, const char * filename );
- /*
- ** Asset access - these functions strips the path off of the filenames; for use
- ** with filenames that come from preset definitions.
- */
- RenderObjClass * Create_Render_Obj_From_Filename( const char * filename );
- TextureClass * Get_Texture_From_Filename( const char * filename,
- TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL );
- /*
- ** Filenames
- */
- void Create_Animation_Name( StringClass& anim_name, const char * anim_filename, const char * model_name );
- #endif // ASSETS_H
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