| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/buildingmonitor.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/29/01 11:03a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __BUILDINGMONITOR_H
- #define __BUILDINGMONITOR_H
- #include "gameobjobserver.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class BuildingGameObj;
- ////////////////////////////////////////////////////////////////
- //
- // BuildingMonitorClass
- //
- ////////////////////////////////////////////////////////////////
- class BuildingMonitorClass : public GameObjObserverClass
- {
- public:
- ////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////////
- BuildingMonitorClass (void) :
- Building (NULL) {}
- ~BuildingMonitorClass (void) {}
- ////////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////////
- void Set_Building (BuildingGameObj *building) { Building = building; }
- //
- // From GameObjObeserverClass
- //
- const char * Get_Name (void) { return "BuildingMonitorClass"; }
- void Killed (GameObject *game_obj, GameObject *killer);
- void Damaged (GameObject *game_obj, GameObject *damager, float amount );
- void Custom (GameObject *game_obj, int type, int param, GameObject *sender);
-
- //
- // Unused methods from the base class
- //
- void Attach (GameObject *) {}
- void Detach (GameObject *) {}
- void Created (GameObject *) {}
- void Destroyed (GameObject *) {}
- void Sound_Heard (GameObject *, const CombatSound &) {}
- void Enemy_Seen (GameObject *, GameObject *) {}
- void Action_Complete (GameObject *, int, ActionCompleteReason) {}
- void Timer_Expired (GameObject *, int) {}
- void Animation_Complete (GameObject *, const char *) {}
- void Poked (GameObject *, GameObject *) {}
- void Entered (GameObject *, GameObject *) {}
- void Exited (GameObject *, GameObject *) {}
- private:
- ////////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////////
- BuildingGameObj * Building;
- };
- #endif //__BUILDINGMONITOR_H
|