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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/buildingstate.cpp $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 9/08/00 10:37a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "buildingstate.h"
- #include "wwdebug.h"
- /*
- ** Static data used by BuildingStateClass
- */
- static int _EquivalentPowerOnState[] =
- {
- BuildingStateClass::HEALTH100_POWERON,
- BuildingStateClass::HEALTH75_POWERON,
- BuildingStateClass::HEALTH50_POWERON,
- BuildingStateClass::HEALTH25_POWERON,
- BuildingStateClass::DESTROYED_POWERON,
- BuildingStateClass::HEALTH100_POWERON,
- BuildingStateClass::HEALTH75_POWERON,
- BuildingStateClass::HEALTH50_POWERON,
- BuildingStateClass::HEALTH25_POWERON,
- BuildingStateClass::DESTROYED_POWERON,
- };
- static int _EquivalentPowerOffState[] =
- {
- BuildingStateClass::HEALTH100_POWEROFF,
- BuildingStateClass::HEALTH75_POWEROFF,
- BuildingStateClass::HEALTH50_POWEROFF,
- BuildingStateClass::HEALTH25_POWEROFF,
- BuildingStateClass::DESTROYED_POWEROFF,
- BuildingStateClass::HEALTH100_POWEROFF,
- BuildingStateClass::HEALTH75_POWEROFF,
- BuildingStateClass::HEALTH50_POWEROFF,
- BuildingStateClass::HEALTH25_POWEROFF,
- BuildingStateClass::DESTROYED_POWEROFF,
- };
- static const char * _StateNames[] =
- {
- "Building State: Health 100%, Power ON",
- "Building State: Health 75%, Power ON",
- "Building State: Health 50%, Power ON",
- "Building State: Health 25%, Power ON",
- "Building State: Destroyed, Power ON",
- "Building State: Health 100%, Power OFF",
- "Building State: Health 75%, Power OFF",
- "Building State: Health 50%, Power OFF",
- "Building State: Health 25%, Power OFF",
- "Building State: Destroyed, Power OFF",
- };
- int BuildingStateClass::Get_Health_State(int building_state)
- {
- int state = building_state;
- if (state >= HEALTH100_POWEROFF) {
- state -= HEALTH100_POWEROFF;
- }
- return state;
- }
- int BuildingStateClass::Percentage_To_Health_State(float health)
- {
- if (health <= 0.0f) {
- return HEALTH_0;
- }
- if (health <= 25.0f) {
- return HEALTH_25;
- }
- if (health <= 50.0f) {
- return HEALTH_50;
- }
- if (health <= 75.0f) {
- return HEALTH_75;
- }
- return HEALTH_100;
- }
- bool BuildingStateClass::Is_Power_On(int building_state)
- {
- return (building_state < HEALTH100_POWEROFF);
- }
- int BuildingStateClass::Enable_Power(int input_state,bool onoff)
- {
- if (onoff) {
- return _EquivalentPowerOnState[input_state];
- } else {
- return _EquivalentPowerOffState[input_state];
- }
- }
- int BuildingStateClass::Compose_State(int health_state,bool power_onoff)
- {
- int state = health_state;
- if (power_onoff == false) {
- state += HEALTH100_POWEROFF;
- }
- return state;
- }
- const char * BuildingStateClass::Get_State_Name(int state)
- {
- WWASSERT(state >= 0);
- WWASSERT(state < STATE_COUNT);
- return _StateNames[state];
- }
-
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