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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Combat/buildingstate.h $*
- * *
- * Original Author:: Greg Hjelstrom *
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 2/07/01 6:00p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef BUILDINGSTATES_H
- #define BUILDINGSTATES_H
- #include "always.h"
- /**
- ** BuildingStateClass
- ** This 'class' encapsulates some functions which work with the enumerated states that buildings can
- ** have. These enumerations are used by BuildingGameObj and BuildingAggregateClass...
- **
- ** WARNING: Don't change these enumerations without checking the BuildingGameObj and BuildingAggregateClass
- ** to see what problems you might cause with save-load and their general operation...
- */
- class BuildingStateClass
- {
- public:
- enum
- {
- HEALTH100_POWERON = 0,
- HEALTH75_POWERON,
- HEALTH50_POWERON,
- HEALTH25_POWERON,
- DESTROYED_POWERON,
- HEALTH100_POWEROFF,
- HEALTH75_POWEROFF,
- HEALTH50_POWEROFF,
- HEALTH25_POWEROFF,
- DESTROYED_POWEROFF,
- STATE_COUNT
- };
- enum
- {
- HEALTH_100 = 0,
- HEALTH_75,
- HEALTH_50,
- HEALTH_25,
- HEALTH_0,
- };
- static int Get_Health_State(int building_state);
- static int Percentage_To_Health_State(float health);
- static bool Is_Power_On(int building_state);
- static int Enable_Power(int input_state,bool onoff);
- static int Compose_State(int health_state,bool power_onoff);
-
- static const char * Get_State_Name(int state);
- };
- #endif // BUILDINGSTATES_H
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