bullet.h 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Combat/bullet.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 4/16/01 3:19p $*
  29. * *
  30. * $Revision:: 51 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef BULLET_H
  36. #define BULLET_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. class ChunkSaveClass;
  41. class ChunkLoadClass;
  42. class AmmoDefinitionClass;
  43. class Vector3;
  44. class ArmedGameObj;
  45. class DamageableGameObj;
  46. /*
  47. ** BulletManager
  48. */
  49. class BulletManager {
  50. public:
  51. static void Init( void );
  52. static void Shutdown( void );
  53. static void Update( void );
  54. static bool Save( ChunkSaveClass &csave );
  55. static bool Load( ChunkLoadClass &cload );
  56. static void Create_Bullet( const AmmoDefinitionClass * def, const Vector3 & position,
  57. const Vector3 & velocity, const ArmedGameObj * owner, float progress_time, const Vector3 & target, DamageableGameObj * target_object = NULL );
  58. };
  59. #endif // BULLET_H