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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/bullet.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 4/16/01 3:19p $*
- * *
- * $Revision:: 51 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef BULLET_H
- #define BULLET_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- class ChunkSaveClass;
- class ChunkLoadClass;
- class AmmoDefinitionClass;
- class Vector3;
- class ArmedGameObj;
- class DamageableGameObj;
- /*
- ** BulletManager
- */
- class BulletManager {
- public:
- static void Init( void );
- static void Shutdown( void );
- static void Update( void );
- static bool Save( ChunkSaveClass &csave );
- static bool Load( ChunkLoadClass &cload );
- static void Create_Bullet( const AmmoDefinitionClass * def, const Vector3 & position,
- const Vector3 & velocity, const ArmedGameObj * owner, float progress_time, const Vector3 & target, DamageableGameObj * target_object = NULL );
- };
- #endif // BULLET_H
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