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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/characterclasssettings.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 2/12/01 11:20a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __CHARACTER_CLASS_SETTINGS_H
- #define __CHARACTER_CLASS_SETTINGS_H
- #include "always.h"
- #include "definition.h"
- ///////////////////////////////////////////////////////////////////////////////////////////
- //
- // CharacterClassSettingsDefClass
- //
- ///////////////////////////////////////////////////////////////////////////////////////////
- class CharacterClassSettingsDefClass : public DefinitionClass
- {
- public:
- //////////////////////////////////////////////////////////////////////////
- // Public constants
- //////////////////////////////////////////////////////////////////////////
- typedef enum
- {
- CLASS_MINIGUNNER = 0,
- CLASS_ROCKET_SOLDIER,
- CLASS_GRENADIER,
- CLASS_ENGINEER,
- CLASS_FLAME_THROWER,
- CLASS_MUTANT,
- CLASS_COUNT
- } CLASS;
- typedef enum
- {
- RANK_ENLISTED = 0,
- RANK_OFFICER,
- RANK_SPECIAL_FORCES,
- RANK_BOSS,
- RANK_COUNT
- } RANK;
- typedef enum
- {
- TEAM_GDI = 0,
- TEAM_NOD,
- TEAM_COUNT
- } TEAM;
-
- //////////////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////////////////
- CharacterClassSettingsDefClass (void);
- ~CharacterClassSettingsDefClass (void);
- //////////////////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////////////////
- //
- // From DefinitionClass
- //
- virtual uint32 Get_Class_ID (void) const;
- virtual PersistClass * Create (void) const ;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- virtual const PersistFactoryClass & Get_Factory (void) const;
- static CharacterClassSettingsDefClass * Get_Instance (void) { return GlobalInstance; }
- //
- // Accessors
- //
- int Get_Cost (CLASS char_class, RANK char_rank, TEAM char_team);
- int Get_Definition (CLASS char_class, RANK char_rank, TEAM char_team);
-
- //
- // Editable support
- //
- DECLARE_EDITABLE (CharacterClassSettingsDefClass, DefinitionClass);
- protected:
-
- //////////////////////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////////////////////
- int CostTable[CLASS_COUNT][RANK_COUNT][TEAM_COUNT];
- int DefinitionTable[CLASS_COUNT][RANK_COUNT][TEAM_COUNT];
- static CharacterClassSettingsDefClass * GlobalInstance;
- };
- #endif // __CHARACTER_CLASS_SETTINGS_H
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