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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : combat *
- * *
- * $Archive:: /Commando/Code/Combat/cheatmgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 12/06/01 11:35a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CHEATMGR_H
- #define __CHEATMGR_H
- #include "gametype.h"
- //////////////////////////////////////////////////////////////////////
- //
- // CheatMgrClass
- //
- //////////////////////////////////////////////////////////////////////
- class CheatMgrClass
- {
- public:
- ///////////////////////////////////////////////////////////////////
- // Public flags
- ///////////////////////////////////////////////////////////////////
- enum
- {
- CHEAT_INVULNERABILITY = 1,
- CHEAT_INFINITE_AMMO = 2,
- CHEAT_ALL_WEAPONS = 4,
- ALL_CHEATS = 0x07,
- };
- ///////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////////////////////
- CheatMgrClass (void);
- virtual ~CheatMgrClass (void);
- ///////////////////////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////////////////////
- //
- // Singleton access
- //
- static CheatMgrClass * Get_Instance (void) { return _TheInstance; }
- //
- // Cheat control
- //
- virtual void Enable_Cheat (int cheat, bool onoff) { if (onoff) Flags |= cheat; else Flags &= (~cheat); HistoryFlags |= Flags; }
- virtual bool Is_Cheat_Enabled (int /*cheat*/) const { return false; }
- virtual bool Is_Cheat_Set (int /*cheat*/) const { return false; }
- virtual bool Was_Cheat_Used (int /*cheat*/) const { return false; }
- virtual void Update_History (void) { HistoryFlags |= Flags; }
- virtual void Reset_History (void) { HistoryFlags = Flags; }
- virtual int Get_History (void) const { return HistoryFlags; }
- virtual void Set_History (int flags) { HistoryFlags = flags; }
- //
- // Notifications
- //
- virtual void Apply_Cheats (void) {}
-
- protected:
-
- ///////////////////////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////////////////////
-
- ///////////////////////////////////////////////////////////////////
- // Protected member data
- ///////////////////////////////////////////////////////////////////
- int Flags;
- int HistoryFlags;
- //
- // Static member data
- //
- static CheatMgrClass *_TheInstance;
- };
- #endif //__CHEATMGR_H
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